ProjectileBlueprint {
    Display = {
        ImpactEffects = {
            Type = 'Medium03',
        },
        StrategicIconSize = 1,
    },
    Physics = {
        MinBounceCount = 1,
        MaxBounceCount = 3,
        DestroyOnWater = true,
        InitialSpeed = 5,
        VelocityAlign = true,
        Lifetime = 1.2,
        UseGravity = true,
    },
}
