#================================================= land units =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0001",

 	Enhancements = {	
	    RegenAura = {
            BuildCostEnergy = 5500,
            BuildCostMass = 800,
            BuildTime = 800,
            Icon = 'nrf',
            Name = '<LOC enhancements_0125>Restoration Field',
            Radius = 12,
            RegenCeiling = 25,
            RegenFloor = 0,
            RegenPerSecond = 0.0055555555,
            ShowBones = {
                'Right_Upgrade',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'Right_Upgrade',
                'Right_Turret_Muzzle',
            },
            UpgradeUnitAmbientBones = {
                'Body',
            },
        },   
    },         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0101",

	Display = {    		
    	AnimationWalkRate = 0.9,
    	UniformScale = 0.084,
    },	
    Defense = {
        ArmorType = 'Normal',
        Health = 140,
        MaxHealth = 140,
    },
	Economy = {
        BuildCostEnergy = 220,
        BuildCostMass = 30,
        BuildTime = 150,
    },       	
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.8,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 3.9,   	
    },     
    Weapon = {
        {
    	Damage = 7,  
        MuzzleVelocity = 45,    
        FiringRandomness = 0.2,
        MaxRadius = 11,
        },
    },                         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0201",

    Defense = {
        ArmorType = 'Normal',
        Health = 440,
        MaxHealth = 440,
    },
	Economy = {
        BuildCostEnergy = 300,
        BuildCostMass = 70,
        BuildTime = 340,
    },       	
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.5,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.9,   	
    },     
    Weapon = {
        {
    	Damage = 55,
        RateOfFire = 0.5,  
        MuzzleVelocity = 40,    
        FiringRandomness = 0.2,
        MaxRadius = 20,
        },
    },                         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0103",

    Display = {	
        UniformScale = 0.085,
    },	
    Defense = {
        ArmorType = 'Normal',
        Health = 350,
        MaxHealth = 350,
    },    
	Economy = {
        BuildCostEnergy = 320,
        BuildCostMass = 64,
        BuildTime = 300,
    }, 	
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.5,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.5,   	
    },  
    Weapon = {
        {
        DamageRadius = 1.2,
    	Damage = 85,
        RateOfFire = 0.15,      
        FiringRandomness = 1.0,
        },
    },                           	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0202",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.5,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.9,   	
    },     
    Weapon = {
        {
        Damage = 25,
        },
    },                         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0203",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.7,   	
    },  
    Weapon = {
        {
        MaxRadius = 20,
        Damage = 235,
        },
    },                               	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0111",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.4,   	
    },                             	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0303",

    Defense = {

        Health = 7000,
        MaxHealth = 7000,

    },	
	Economy = {
        BuildCostEnergy = 6320,
    }, 		
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.1,
		StandUpright = false,   	
    },     
    Weapon = {
        {
        Damage = 350,
        DamageRadius = 0.5,
        FiringRandomness = 0.2, 
        MaxRadius = 30, 
        MuzzleVelocity = 38,
        },
        { 
        },
        {
        FiringRandomness = 0.15, 
        Damage = 10,
        MuzzleVelocity = 40,
        ProjectileId = '/projectiles/SDFOhCannon03/SDFOhCannon03_proj.bp',
        RateOfFire = 3.0, 
        },
        {
        FiringRandomness = 0.15, 
        Damage = 10,
        MuzzleVelocity = 40,
        ProjectileId = '/projectiles/SDFOhCannon03/SDFOhCannon03_proj.bp',
        RateOfFire = 3, 
        },
    },                         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0305",

    Defense = {
        Health = 800,
        MaxHealth = 800,
    },	
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 2.4,   	
    },     
    Weapon = {
        { 
        MaxRadius = 48,
        },
        {
        MaxRadius = 65,
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0307",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 2.1,
        MaxSpeed = 3.0,   	
    },          	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0304",

   	Display = {
        AnimationWalkRate = 2.0,
    }, 
    Defense = {
        Health = 1650,
        MaxHealth = 1650,
    },   	
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.0, 
		MaxBrake = 1.6,
        MaxSpeed = 2.2,   	
    },     
    Weapon = {
        { 
        BallisticArc = 'RULEUBA_LowArc',
        DamageRadius = 5,
        MuzzleVelocity = 33,
        },
    },                         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0105",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.3,    	
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0208",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.3,    	
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0309",

	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.0,
		MaxSpeedReverse = 1.3,    	
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0105",

	Physics = {
		MaxSpeed = 1.5,
		MaxAcceleration = 1.0,
        TurnRate = 90,
        RotateOnSpot = false,
		MaxSpeedReverse = 1.3,    	
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0104",

   Display = {
        UniformScale = 0.04,
    }, 	
    Economy = {
        BuildCostEnergy = 150,
        BuildCostMass = 35,
        BuildTime = 160,
   	},
	Physics = {
		MaxAcceleration = 1.0,
        MaxBrake = 1.5,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,          
    },  
    Weapon = {
    {  
    	Damage = 3,
        RateOfFire = 1.0,  
        MuzzleVelocity = 60,    
        FiringRandomness = 2.2,       
   	},	
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0205",

	Physics = {
		MaxSpeed = 3.3,
		MaxAcceleration = 1.0,
        TurnRate = 160,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.3,  
    },  
    Weapon = {
    {  
    	Damage = 12,  
        MuzzleVelocity = 45,    
        FiringRandomness = 2.2,       
   	},	
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsl0401",

	Display = {    		
    	AnimationWalkRate = 0.9,
    	UniformScale = 0.036,
    },	
    Defense = {

        Health = 77000,
        MaxHealth = 77000,
    },
    Economy = {
        BuildCostEnergy = 350000,
        BuildCostMass = 34000,
        BuildTime = 16000,
    },      	
	Physics = {
        RotateOnSpot = false,
        MaxAcceleration = 1.5,
        MaxBrake = 1.5,
        MaxSpeed = 2.0,   	
    },     
    Weapon = {
        {
    	Damage = 7,  
        MuzzleVelocity = 45,    
        FiringRandomness = 0.2,
        MaxRadius = 11,
        },
    },                         	 
}

UnitBlueprint{
	Merge=true,
	BlueprintId="xal0305",

   Display = {
        AnimationWalkRate = 3.7,
        UniformScale = 0.12,
    },           
          	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xal0305",

   Display = {
        AnimationWalkRate = 3.7,
        UniformScale = 0.12,
    },           
          	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xal0203",

    Physics = {
    	MaxAcceleration = 1.0,
    	MaxSpeed = 3.0,
    	WobbleFactor = 0.25,
        WobbleSpeed = 0.02,
        TurnRate = 40,     
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,             
    },	
    Weapon = {
        {
        	MuzzleVelocity = 45,
        	Damage = 20,
            TurretBoneYaw = 'Gun_Turret',        	
            SlavedToBody = false,
            TurretYawRange = 180,
			TurretPitchSpeed = 75,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrl0302",

    Defense = {
        Health = 1400,
        MaxHealth = 1400,
    },		
    Display = {
           	AnimationWalkRate = 5.5,     
    },		
    Physics = {
    	MaxAcceleration = 1.65,
    	MaxSpeed = 3.6,
        TurnRate = 50,        
    },	
    Weapon = {
        {
        	Damage = 2000,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrl0305",

    Defense = {
        Health = 9000,
        MaxHealth = 9000,
    },		
    Display = {
    		AnimationWalk = '/mods/4th_Dimension_21/units/xrl0305/xrl0305_awalk.sca',
    		
           	AnimationWalkRate = 0.9, 
           	Mesh = {
           	 	LODs = {
               			{
						MeshName = '/mods/4th_Dimension_21/units/xrl0305/XRL0305_lod0.scm',
               			},
               		},
           	},    
    },		
    Physics = {
    	MaxAcceleration = 1.45,
    	MaxSpeed = 1.4,
        TurnRate = 40,        
    },	
    Weapon = {
        {
        	Damage = 1120,
			DamageRadius = 1,
        	RateOfFire = 0.21,
        },
        {
        },        
        {
        },
    	{
    	Damage = 1200,
    	DamageFriendly = true,
    	DamageRadius = 4,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	},                    
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xel0305",

    Economy = {
        BuildCostEnergy = 11500,
        BuildCostMass = 1180,
        BuildTime = 4200,
    },		
    Defense = {
        Health = 7200,
        MaxHealth = 7200,
    },		
    Display = {
           	AnimationWalkRate = 1.5,     
    },		
    Physics = {
    	MaxAcceleration = 1.45,
    	MaxSpeed = 1.6,
        TurnRate = 40,        
    },	
    Weapon = {
        {
        	Damage = 1200,
        	RateOfFire = 0.2,
        },
    	{
    	Damage = 1000,
    	DamageFriendly = true,
    	DamageRadius = 4,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	},                    
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xel0306",

    Economy = {
        BuildCostEnergy = 6000,
        BuildCostMass = 700,
        BuildTime = 3000,
    },			
    Physics = {
    	MaxAcceleration = 1.0,
    	MaxSpeed = 1.9,
        TurnRate = 40,     
        RotateOnSpot = false,
		MaxSpeedReverse = 1.0,             
    },	
    Weapon = {
        {
        	ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/TIFMissileCruise05/TIFMissileCruise05_proj.bp',
        	MaxRadius = 70,
        	Damage = 750,
        	DamageRadius = 1.8,
        	RateOfFire = 0.07,
        	FiringRandomness = 0.5,
        },
    	{    	
    	Damage = 800,
    	DamageFriendly = true,
    	DamageRadius = 3,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	},                    
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrl0403",

	CollisionOffsetY = 1.0,
    Defense = {
        Health = 140000,
        MaxHealth = 140000,
        RegenRate = 10,
    },		
    Economy = {
        BuildCostEnergy = 560500,
        BuildCostMass = 52700,
        BuildTime = 18000,
    },	
    Display = {
           	AnimationWalkRate = 3.0, 
           	UniformScale = 0.046,    
    },	
    SelectionSizeX = 4.5,
    SelectionSizeZ = 4.5,  
    SizeX = 4.6,
    SizeY = 3.5,
    SizeZ = 7.0,    	    		
    Physics = {
    	MaxAcceleration = 0.95,
    	MaxSpeed = 1.5,
        TurnRate = 30,        
    },	
    Weapon = {
        {
        	Damage = 1650,
        	DamageRadius = 1.3,
        	RateOfFire = 0.35,
        	FiringRandomness = 0.4,   
        	HeadingArcCenter = -45, 
        	HeadingArcRange = 125,  
        	TurretYaw = -45,  
        	TurretYawRange = 125,	
        	ProjectileLifetime = 1,
        },
        {
        	Damage = 1650,
        	DamageRadius = 1.3,
        	RateOfFire = 0.35,
        	FiringRandomness = 0.4, 
        	HeadingArcCenter = 45, 
        	HeadingArcRange = 125, 
        	TurretYaw = 45,
        	TurretYawRange = 125,     
        	ProjectileLifetime = 1,      
        },        
        {
        },  
        {
        },        
        {
        	DamageRadius = 0.5,
			MuzzleVelocity = 50,        
        },         
        {
        },          
        {
        	Damage = 10000,
        	DamageRadius = 7.0,
        },            
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="dal0310",

    Description = 'Fast Firing Plasma Tank',    	
	Display = {	
		UniformScale = 0.07,
	},  
	SizeX = 1.0,
    SizeY = 0.4,
    SizeZ = 1.3,  
    Physics = {
    	MaxAcceleration = 1.0,
    	MaxSpeedReverse = 2.7,  
    	MaxSpeed = 2.7,
    	WobbleFactor = 0.25,
        WobbleSpeed = 0.02,
        TurnRate = 40,     
        RotateOnSpot = false,           
    },
    Interface = {
        HelpText = 'Hovers',
    },
    Defense = {
        Health = 2600,
        MaxHealth = 2600,
    },	
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0103_Mortar_Concussion',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },        
            ProjectileId = '/projectiles/AIFMortar01/AIFMortar01_proj.bp',
        	Damage = 65,
        	FiringRandomness = 0.3,
            MaxRadius = 34,
            MuzzleChargeDelay = 0.0,
            MuzzleSalvoDelay = 0.2,
            MuzzleSalvoSize = 5,
            MuzzleVelocity = 30,
            RateOfFire = 0.33,        
            SlavedToBody = false,
            TurretYawRange = 180,
            TurretYawSpeed = 80,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="del0204",

   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },	
    Defense = {
        Health = 1000,
        MaxHealth = 1000,
    },	
    Display = {
           	AnimationWalkRate = 3.0,
        	Abilities = {
            '<LOC ability_jammer>Jammer: Creates False Radar Signals',
        	},        
    },	    
    Physics = {
    	MaxAcceleration = 1.0,
    	MaxSpeed = 2.7,
        TurnRate = 40,
    },	
    Economy = {
        BuildCostEnergy = 1228,
        BuildCostMass = 194,
        BuildTime = 820,
    },	
    Intel = {
        JamRadius = {
            Max = 60,
            Min = 60,
        },
        JammerBlips = 5,
    },    		
    Weapon = {
        {	
        	Damage = 33,
            MaxRadius = 18,
            MuzzleSalvoSize = 8,
            MuzzleVelocity = 50,
            RateOfFire = 1.5,
            RackSalvoChargeTime = 1,
            TurretYawSpeed = 40,
        },
        {
        	FiringRandomness = 1.2,
        	MuzzleVelocity = 30,
        	TurretYawSpeed = 40,
        },
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="drl0204",

    Economy = {
        BuildCostEnergy = 864,
        BuildCostMass = 162,
        BuildTime = 720,
    },		
    Intel = {
    	VisionRadius = 15,
    },		 
	Display = {	
		AnimationWalkRate = 2.6,
		UniformScale = 0.07,
	},
    Physics = {
        MaxAcceleration = 1.0,
        MaxSpeed = 2.4,
        TurnRate = 40,        
    },	
	SizeX = 0.6,
	SizeY = 0.8,
    SizeZ = 1.0,
    Weapon = {
        {
        BallisticArc = 'RULEUBA_None',    
        TargetRestrictDisallow = 'UNTARGETABLE',
    	TargetRestrictOnlyAllow = 'EXPERIMENTAL, LAND, NAVAL, STRUCTURE',    
        Damage = 80,
        DamageRadius = 1.3,
        MuzzleVelocity = 18,
        FiringRandomness = 0.8,
        WeaponCategory = 'Missile',
        },
    },        	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0105",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0105",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0105",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0208",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0208",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0208",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0309",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0309",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0309",

   Display = {
        RotateOnSpot = false,
        MaxSpeedReverse = 1.5,
    },                   	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0307",

    Physics = {
    	MaxSpeed = 3,
    	MaxAcceleration = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,          
    },	
    Defense = {
        Shield = {

            ShieldSize = 18,
        },
    },   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0307",

    Physics = {
    	MaxSpeed = 3,
        MaxAcceleration = 1.2,
        TurnRate = 35,
        RotateOnSpot = false,
		MaxSpeedReverse = 3,          
    },		
    Defense = {
        Shield = {
            ShieldSize = 20,
        },
    },   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0001",

 	Display = {	
 	    AnimationWalkRate = 2.0,
 	},
	Weapon = {
    	{  
        MuzzleVelocity = 40,
   	    },	
   	    {
        MaxRadius = 22,     	    
        MuzzleVelocity = 40,   	    
   	    },
   	    {
        MuzzleVelocity = 40,    	    
   	    },
   	    {
   	    },  	       	       	    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0001",
	
	Weapon = {
    	{  
        MuzzleVelocity = 38,
   	    },	
   	    {
        MaxRadius = 22,     	    
        MuzzleVelocity = 38,   	    
   	    },
   	    {
   	    },
   	    {
   	    },
   	    {
   	    },   	       	       	    
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0001",

	Weapon = {
    	{  
        MuzzleVelocity = 44,
   	    },	
   	    {
        MaxRadius = 22,     	    
        MuzzleVelocity = 44,   	    
   	    },
   	    {
   	    },
   	    {
   	    },
   	    {
   	    },   	       	       	    
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0103",
   	
	Display = {
	        UniformScale = 0.11,
    },	
    SelectionSizeX = 0.4,
    SelectionSizeZ = 0.55,    
    SizeX = 0.65,
    SizeY = 0.3,
    SizeZ = 0.75,
	Physics = {
		MaxAcceleration = 1.0,	
        MaxBrake = 2.0,
        MaxSpeed = 2.5,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.5,          
    },        
    Defense = {
        ArmorType = 'Normal',
        Health = 300,
        MaxHealth = 300,
        RegenRate = 0,
    },    
	Economy = {
        BuildCostEnergy = 360,
        BuildCostMass = 72,
        BuildTime = 360,
    },  
	Weapon = {
    {  
            MuzzleSalvoDelay = 0.4,
            MuzzleSalvoSize = 4,  
            Damage = 100,    
            RateOfFire = 0.21,   
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0103",

	Defense = {
        ArmorType = 'Normal',
        Health = 330,
        MaxHealth = 330,
        RegenRate = 0,
    }, 
	Display = {
	        UniformScale = 0.14,
    },	
    SizeX = 0.75,
    SizeY = 0.375,
    SizeZ = 0.75,
	Physics = {
		MaxAcceleration = 1.0,	
        MaxBrake = 2.0,
        MaxSpeed = 2.5,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.5,          
    },            
	Economy = {
        BuildCostEnergy = 360,
        BuildCostMass = 72,
        BuildTime = 360,
    },   		
	Weapon = {
    {  
		Damage = 210,           
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0103",
   	
	Display = {
	        UniformScale = 0.095,
    },	
    SizeX = 0.525,
    SizeY = 0.45,
    SizeZ = 0.975,
	Physics = {
		MaxAcceleration = 1.0,	
        MaxBrake = 2.0,
        MaxSpeed = 2.4,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.4,          
    },    
    Defense = {
        ArmorType = 'Normal',
        Health = 375,
        MaxHealth = 375,
        RegenRate = 0,
    },    
	Economy = {
        BuildCostEnergy = 300,
        BuildCostMass = 62,
        BuildTime = 280,
    },  
       
	Weapon = {
    {  
		CameraVisionRadius = 12,
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0104",

	Display = {
        UniformScale = 0.1,
    }, 	
    Economy = {
        BuildCostEnergy = 150,
        BuildCostMass = 35,
        BuildTime = 160,
   	},
	Physics = {
		MaxAcceleration = 1.0,
        MaxBrake = 1.5,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,          
    },    	
	Weapon = {
    {  
    	Damage = 3,
    	MuzzleSalvoDelay = 0.1,
    	MuzzleSalvoSize = 1,
        RateOfFire = 1.2,  
        MuzzleVelocity = 60,    
        FiringRandomness = 2.0,       
   	},	
    },   
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uel0104",

	Display = {
        UniformScale = 0.078,
    },
    Economy = {
        BuildCostEnergy = 150,
        BuildCostMass = 35,
        BuildTime = 160,
   	},
	Physics = {
		MaxAcceleration = 1.0,	
        MaxBrake = 2.0,
        MaxSpeed = 2.9,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,         
    },       		
	Weapon = {
    {  
    	Damage = 2,
        ProjectilesPerOnFire = 2,
        MuzzleVelocity = 60, 
        FiringRandomness = 2.0,  
   	},	
    },  
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0104",

	Display = {
        UniformScale = 0.15,
    },	
    Economy = {
        BuildCostEnergy = 200,
        BuildCostMass = 55,
        BuildTime = 190,
   	},
    Defense = {
        Health = 180,
        MaxHealth = 180,
    },
   	Physics = {
		MaxAcceleration = 1.0,
        MaxBrake = 2.0,
        MaxSpeed = 2.8,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.8,          
    },       		
	Weapon = {
    {
    	Damage = 2,  
        MuzzleVelocity = 30,           
   	},	
   	{
   		Damage = 10,
   		MuzzleVelocity = 30,
   	},
    },  
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0106",

    Physics = {
        MaxAcceleration = 1.5,
        MaxBrake = 3,
        MaxSpeed = 3.8,
        MaxSpeedReverse = 0,
        TurnRate = 40,
    },	    
    Defense = {
        ArmorType = 'Normal',
        Health = 200,
        MaxHealth = 200,
        RegenRate = 0,
    },
	Display = {    		
    AnimationWalkRate = 1.65,
    UniformScale = 0.12,	
    },
    Economy = {
        BuildCostEnergy = 240,
        BuildCostMass = 42,
        BuildTime = 240,
   	},
    SizeX = 0.4,
    SizeY = 0.6,
    SizeZ = 0.50,
               	
	Weapon = {
   	{  
            RackBones = {
                {
                    MuzzleBones = {
                        'Turret_Muzzel_01',
                    },
                    RackBone = 'Turret',
                },
                {
                    MuzzleBones = {
                        'Turret_Muzzel_02',
                    },
                    RackBone = 'Turret',                
            	},
            	},            
   	        Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0106_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            SlavedToBody = true,            
            ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp',            
            Damage = 4.5,        
            FiringRandomness = 0.3,    
            RateOfFire = 4.5,
            MaxRadius = 13,  
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0106",
	
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Defense = {
        ArmorType = 'Normal',
        Health = 190,
        MaxHealth = 190,
    },
    Physics = {
        MaxAcceleration = 1.5,
        MaxBrake = 3,
        MaxSpeed = 4.1,
        MaxSpeedReverse = 0,
        TurnRate = 40,
    },	
    Display = {    		
    	AnimationWalkRate = 6.5,
    	UniformScale = 0.0225,	
    },
    Economy = {
        BuildCostEnergy = 220,
        BuildCostMass = 42,
        BuildTime = 240,
  	},
   
    SizeX = 0.4,
    SizeY = 0.6,
    SizeZ = 0.45,
               	
	Weapon = {
    { 
	        MuzzleVelocity = 36,  
  	    	SlavedToBody = true,   
            Damage = 9.5,    
            FiringRandomness = 0.5, 
            RateOfFire = 1.5,
            MaxRadius = 14,              
    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0106",

    Defense = {
        ArmorType = 'Normal',
        Health = 210,
        MaxHealth = 210,
    },
	Display = {    		
    AnimationWalkRate = 4.6,
    UniformScale = 0.09375,	
    },
    Physics = {
        MaxAcceleration = 1.5,
        MaxBrake = 3,
        MaxSpeed = 4.0,
        MaxSpeedReverse = 0,
        TurnRate = 40,
    },	    
    Economy = {
        BuildCostEnergy = 240,
        BuildCostMass = 42,
        BuildTime = 240,
   	},
    SizeX = 0.45,
    SizeY = 0.6,
    SizeZ = 0.3,
               	
	Weapon = {
    {
  	    	SlavedToBody = true,   
            MuzzleSalvoDelay = 0.1,
            MuzzleSalvoSize = 3,    
            FiringRandomness = 0.5,   
            ProjectilesPerOnFire = 3, 
            Damage = 6,      
            RateOfFire = 6,
            MaxRadius = 13,            
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0111",

   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Physics = {
        MaxAcceleration = 1.0,
        MaxBrake = 2,
        MaxSpeed = 2.7,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.7,          
    },	     
    Defense = {
        ArmorType = 'Normal',
        Health = 555,
        MaxHealth = 555,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 360,
        BuildTime = 2400,
   },

               	
	Weapon = {
    {
            RateOfFire = 0.14, 
            Damage = 495,
            DamageRadius = 1.6,   
            MuzzleVelocity = 6,   
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uel0111",

   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Physics = {
        MaxAcceleration = 1.0,
        MaxBrake = 2,
        MaxSpeed = 2.8,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 1.4,          
        RotateOnSpot = false,
		MaxSpeedReverse = 1.4,  		
    },	    
    Defense = {
        ArmorType = 'Normal',
        Health = 396,
        MaxHealth = 396,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 360,
        BuildTime = 2400,
   },

               	
	Weapon = {
    {
            RateOfFire = 0.1, 
            Damage = 705,
            DamageRadius = 1.8,   
            MuzzleVelocity = 6,
            ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/TIFMissileCruise03/TIFMissileCruise03_proj.bp',
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="url0111",

   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Physics = {
        MaxAcceleration = 1.0,
        MaxBrake = 2,
        MaxSpeed = 2.9,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.9,          
    },	    
    Defense = {
        ArmorType = 'Normal',
        Health = 690,
        MaxHealth = 690,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 360,
        BuildTime = 2400,
   },
              	
	Weapon = {
    {
            Damage = 470,
            DamageRadius = 2,  
            RateOfFire = 0.15, 
            MuzzleVelocity = 6,
    },	
    },     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ual0301",

 	Display = {	
 	    AnimationWalkRate = 2.0,
        UniformScale = 0.16,
 	},	
 	Physics = {
        TurnRate = 66,
	},
    Economy = {    
        StorageEnergy = 50,	
        BuildTime = 60000,
        },  
 	Enhancements = {   
        ResourceAllocation = {
            BuildCostEnergy = 300000,
            BuildCostMass = 6000,
            BuildTime = 9000,
            ProductionPerSecondEnergy = 2400,
            ProductionPerSecondMass = 8,
        }, 	
 	},     
    SizeX = 0.9,
    SizeY = 2.0,
    SizeZ = 0.65,
	Weapon = {
    {
     Audio = {
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAL0001_Quantum_Beam',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
    ProjectileId = '/projectiles/ADFQuantumDisruptor01/ADFQuantumDisruptor01_proj.bp',        
    HeadingArcRange = 105,    
    MuzzleVelocity = 34,            
    },	
    {
    },
    },               
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0301",

 	Display = {	
        UniformScale = 0.2,
 	},		
    Economy = {
        StorageEnergy = 50,	
        BuildTime = 60000,        
        },
    Physics = {
        TurnRate = 66,
	},    
 	Enhancements = {   
        ResourceAllocation = {
            ProductionPerSecondEnergy = 2400,
            ProductionPerSecondMass = 8,
        }, 	
        HighExplosiveOrdnance = {
            BuildCostEnergy = 80000,
            BuildCostMass = 3400,
            BuildTime = 6000,
            Icon = 'heo',
            Name = '<LOC enhancements_0063>High Explosive Ordnance',
            NewDamageRadius = 3,
            ShowBones = {
                'SAM',
            },
            Slot = 'RCH',
            UpgradeEffectBones = {
                'SAM',
                'Cannon_Muzzle',
            },
            UpgradeUnitAmbientBones = {
                'UEL0301',
            },
        },
        HighExplosiveOrdnanceRemove = {
            BuildCostEnergy = 1,
            BuildCostMass = 1,
            BuildTime = 0.1,
            HideBones = {
                'SAM',
            },
            Icon = 'heo',
            Name = '<LOC enhancements_0064>Remove High Explosive Ordnance',
            NewDamageRadius = -3,
            Prerequisite = 'HighExplosiveOrdnance',
            RemoveEnhancements = {
                'HighExplosiveOrdnance',
                'HighExplosiveOrdnanceRemove',
            },
            Slot = 'RCH',
        },
 	},      
    SizeX = 0.85,
    SizeY = 1.9,
    SizeZ = 0.6, 	     
  	Weapon = {
    {
  	    	HeadingArcRange = 105,    
            MuzzleVelocity = 38,            
    },	
    {
    },
    },            
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0301",

 	Display = {	
        UniformScale = 0.15,
 	},		
    Economy = {
        StorageEnergy = 50,	
        BuildTime = 60000,        
        },
    Physics = {
        TurnRate = 66,
	},      
 	Enhancements = {   
        ResourceAllocation = {
            ProductionPerSecondEnergy = 2400,
            ProductionPerSecondMass = 8,
        }, 	
        SelfRepairSystem = {
            NewRegenRate = 250,
        },
 	},      
    SizeX = 0.85,
    SizeY = 1.9,
    SizeZ = 0.6, 	      
    Weapon = {
        {
  	    	HeadingArcRange = 105,        
            MuzzleVelocity = 36,
        },
        {
	        Damage = 24,
        },
        {
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0401",
	
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Economy = {
        BuildCostEnergy = 1890000,
        BuildCostMass = 162000,
        BuildTime = 108000,
    },
	Defense = {
        Health = 24000,
        MaxHealth = 24000,	
    },    	
    Weapon = {
    {  
    		Damage = 2000,
            MaxRadius = 450,
            EnergyDrainPerSecond = 10000,
            EnergyRequired = 10000,
            MuzzleVelocity = 55,
    },	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0306",
	Economy = {
        BuildCostEnergy = 2000,
        BuildCostMass = 200,
        BuildTime = 2000,
    },		
    Physics = {
    	MaxSpeed = 3,
        MaxAcceleration = 1.2,
        TurnRate = 35,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,
    },		
    Intel = {
        RadarStealthFieldRadius = 18,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0101",

    Physics = {
        MaxAcceleration = 1.5,
        MaxBrake = 3,
        MaxSpeed = 4,
        MaxSpeedReverse = 3,
        TurnRate = 40,
    },			
	Economy = {
        BuildCostEnergy = 120,
        BuildCostMass = 12,
        BuildTime = 120,
    },		
    Intel = {
    VisionRadius = 30,
    },		
    Weapon = {
    {
    FiringRandomness = 0.4,
    },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0101",

	Economy = {
        BuildCostEnergy = 120,
        BuildCostMass = 12,
        BuildTime = 120,
    },
    Physics = {
        MaxAcceleration = 1.5,
        MaxBrake = 3,
        MaxSpeed = 3.6,
        MaxSpeedReverse = 3,
        TurnRate = 40,
    },	
    Intel = {
    VisionRadius = 30,
    },	
    Weapon = {
    {  
    RateOfFire = 2,
    FiringRandomness = 0.4,
    },	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0101",

	Economy = {
        BuildCostEnergy = 120,
        BuildCostMass = 12,
        BuildTime = 120,
    },
    Physics = {
        MaxAcceleration = 1.5,
        MaxBrake = 3,
        MaxSpeed = 3.84,
        MaxSpeedReverse = 3,
        TurnRate = 40,
    },			
    Intel = {
    VisionRadius = 35,
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0201",

   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },	
	Defense = {
        Health = 240,
        MaxHealth = 240,
    },
	Physics = {
		MaxAcceleration = 1.0,
        BackUpDistance = 4,	
        MaxBrake = 3.0,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 1.0,
        TurnRate = 40,
        WobbleFactor = 0.25,
        WobbleSpeed = 0.01,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,  
    },		
    Weapon = {
    {
             Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0301_BG_Gun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
    ProjectileId = '/projectiles/TDFPlasmaHeavy03/TDFPlasmaHeavy03_proj.bp',    
    MaxRadius = 20,
    FiringRandomness = 0.3,
    MuzzleVelocity = 34,
    },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0201",

	Defense = {
        Health = 310,
        MaxHealth = 310,
    },	
	Physics = {
		MaxAcceleration = 1.0,
        MaxBrake = 2.0,
        MaxSpeed = 3.0,
        MaxSpeedReverse = 2.0,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.0,          
    },	
    Description = 'Light Tank',
    Interface = {
        HelpText = '<LOC uel0201_help>Light Tank',
    },	
    Weapon = {
    {
    DamageRadius = 1,            
    Damage = 48,    
    MuzzleVelocity = 42,    
    FiringRandomness = 0.3,
    RateOfFire = 0.6,    
    },	
    },    
}

UnitBlueprint{
	Merge=true,
	BlueprintId="url0107",
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Display = {
    	AnimationWalkRate = 4,  
    },  
	Defense = {
        Health = 280,
        MaxHealth = 280,
    },	
	Physics = {
        MaxBrake = 3.0,
        MaxSpeed = 3.0,
    },	
    Weapon = {
    {
    Damage = 10,    	
    MuzzleVelocity = 44,      
    FiringRandomness = 0.3,
    },
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0202",
	
	Economy = {
        BuildCostEnergy = 1080,
        BuildCostMass = 230,
        BuildTime = 1060,
        MaintenanceConsumptionPerSecondEnergy = 5,
    },	
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Defense = {
        Shield = {
            ShieldRegenRate = 8,
            ShieldRegenStartTime = 0,
        },
    },	    
	Defense = {
        Health = 800,
        MaxHealth = 800,
		Shield = {
            ShieldMaxHealth = 900,
            ShieldRechargeTime = 60,
        },        	
    },    	
	Display = {
        UniformScale = 0.11,
	},	
  	Physics = {
  		MaxAcceleration = 1.0,
        MaxBrake = 1.8,
        MaxSpeed = 2.78,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.48,           
	},
    Weapon = {
    {
    MaxRadius = 22,        
    Damage = 307,
    RateOfFire = 0.21,        
    MuzzleVelocity = 38,
    FiringRandomness = 0.3,    
    },
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0202",

	Economy = {
        BuildCostEnergy = 1440,
        BuildCostMass = 250,
        BuildTime = 1100,
    },	
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },  	
	Defense = {
        Health = 2000,
        MaxHealth = 2000,	
    },    	
	Display = {
        UniformScale = 0.105,
	},
  	Physics = {
  		MaxAcceleration = 1.0,
        MaxBrake = 1.8,
        MaxSpeed = 2.66,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.56,              
	},
    Weapon = {
    {
	MaxRadius = 23,             
    Damage = 84,
    RateOfFire = 0.37,        
    MuzzleVelocity = 46,
    FiringRandomness = 0.25,    
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0202",

	Economy = {
        BuildCostEnergy = 1150,
        BuildCostMass = 210,
        BuildTime = 1000,
    },	
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },   	
	Defense = {
        Health = 1550,
        MaxHealth = 1550,	
    },      	
	Display = {
        UniformScale = 0.1485,
	},
    SizeX = 0.65,
    SizeY = 0.4,
    SizeZ = 0.8,	   
  	Physics = {
  		MaxAcceleration = 1.0,
        MaxBrake = 1.8,
        MaxSpeed = 2.74,
        TurnRate = 40,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.64,          
	},
    Weapon = {
    {  
    MaxRadius = 23,        
    Damage = 90,
    RateOfFire = 0.35,        
    FiringRandomness = 0.3,    
    },
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0203",

	Defense = {
        Health = 900,
        MaxHealth = 900,
    }, 	
    Economy = {
        BuildCostEnergy = 1250,
        BuildCostMass = 190,
        BuildTime = 1000,
    },	
	Physics = {
		MaxSpeed = 3.0,
		MaxAcceleration = 1.0,
        TurnRate = 36,
        Elevation = 0.25,
        WobbleFactor = 0.25,
        WobbleSpeed = 0.01,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.2,          
    },	
    Weapon = {
    {
    Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0106_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
    },	
    ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp',
    Damage = 4,
    RateOfFire = 7,
    SlavedToBody = false,
    MuzzleVelocity = 40, 
    FiringRandomness = 0.6, 
    TurretYawRange = 180,
    TurretYawSpeed = 120,      
    },	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0203",

	Defense = {
        Health = 1250,
        MaxHealth = 1250,
    },  
    Display = {
    	UniformScale = 0.145,
    },
    Economy = {
        BuildCostEnergy = 1400,
        BuildCostMass = 220,
        BuildTime = 1100,
    },	    
	Physics = {
		MaxSpeed = 2.8,
		MaxAcceleration = 1.0,
        TurnRate = 30,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.8,          
    },	    	
    Weapon = {
    {
    Damage = 66,
    MuzzleVelocity = 18,    
    },	
    {
    Damage = 38,    
    MuzzleVelocity = 33,    
    },
    {
    Damage = 33,    
    },        
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0205",

	Economy = {
        BuildCostEnergy = 1000,
        BuildCostMass = 150,
        BuildTime = 960,
    },
	Physics = {
		MaxSpeed = 3.3,
		MaxAcceleration = 1.0,
        TurnRate = 160,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.3,  
    },    		
	Weapon = {
    {
    		Damage = 12,
    	    LeadTarget = true, 
            MuzzleVelocity = 45,
    		DamageRadius = 1.1,          
   	},	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0205",

	Economy = {
        BuildCostEnergy = 1000,
        BuildCostMass = 150,
        BuildTime = 960,
    },	
	Physics = {
		MaxSpeed = 3.0,
		MaxAcceleration = 1.0,
        TurnRate = 30,
        RotateOnSpot = false,
		MaxSpeedReverse = 1.5,          
    },      	
	Weapon = {
    	{  
    		#ProjectileId = '/projectiles/TAARailgun01/TAARailgun02_proj.bp',
    		Damage = 5,    
            MuzzleVelocity = 45,
    		DamageRadius = 1.0,          
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0205",

	SizeX = 0.5,
    SizeY = 0.6,
    SizeZ = 0.85,

	Physics = {
		MaxSpeed = 3.1,
		MaxAcceleration = 1.0,
        TurnRate = 30,
        RotateOnSpot = false,
		MaxSpeedReverse = 3.1,          
    },     
    Economy = {
        BuildCostEnergy = 1000,
        BuildCostMass = 150,
        BuildTime = 960,
    },		
	Weapon = {
    {  
    		ProjectileId = '/projectiles/TAARailgun01/TAARailgun01_proj.bp',
			Damage = 11,    
            MuzzleVelocity = 45,
    		DamageRadius = 1.0,          
   	    },	
    },     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0303",

	Economy = {
        BuildCostEnergy = 3720,
        BuildCostMass = 568,
        BuildTime = 3300,
         MaintenanceConsumptionPerSecondEnergy = 20,
    },	
    Defense = {
        Health = 2100,
        MaxHealth = 2100,
        RegenRate = 1,
        Shield = {
        	ShieldMaxHealth = 2500,
        	ShieldSize = 2.2,
        },	
    },    			
	Display = {
	    AnimationWalkRate = 5.2,
        UniformScale = 0.75,
	},
  	Physics = {
  		MaxAcceleration = 1.5,
        MaxBrake = 1.8,
        MaxSpeed = 2.0,
        TurnRate = 76,
	},
	SizeX = 0.7,
	SizeY = 1.3,
	SizeZ = 0.7,
    Weapon = {
    {
            Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Loop',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAS',
                    Cue = 'UAS_Turret_Sml_Start',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UASWeapon',
                    Cue = 'UAS0202_Cannon_Quantum',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            }, 
    ProjectileId = '/projectiles/ADFQuantumCannon01/ADFQuantumCannon01_proj.bp',    
    HeadingArcRange = 140,
    MaxRadius = 30,      
    Damage = 118,
   	DamageRadius = 0.3,    
    RateOfFire = 0.75,
    FiringRandomness = 0.5, 
    MuzzleVelocity = 40,       
    },
    {
    Damage = 250,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0303",

	Display = {
	    AnimationWalkRate = 3.0,
        UniformScale = 0.165,
	},
	Economy = {
        BuildCostEnergy = 3520,
        BuildCostMass = 535,	
        BuildTime = 3100,
    },	
	Defense = {
		Health = 4200,
        MaxHealth = 4200,
        RegenRate = 2,
    },  	
  	Physics = {
  		MaxAcceleration = 1.5,
        MaxBrake = 2.0,
        MaxSpeed = 2.1,
        TurnRate = 76,
	},
	SizeX = 0.7,
	SizeZ = 0.7,	
    Weapon = {
    {
    Damage = 70,
   	DamageRadius = 0.2,    
    MaxRadius = 30,    
    HeadingArcRange = 120,    
    MuzzleVelocity = 44,       
    FiringRandomness = 0.5,    
    },
    {
    FiringRandomness = 0.2,     
    MaxRadius = 30,      
    HeadingArcRange = 130,     
    MuzzleVelocity = 63,       
    Damage = 13,
    },
    {
    },
    {
    Damage = 250,
    DamageFriendly = true,
    DamageRadius = 1.6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0303",

    Defense = {
		Health = 2200,
        MaxHealth = 2200,    
        Shield = {
            ShieldMaxHealth = 2500,
            ShieldRechargeTime = 60,
            ShieldRegenRate = 2,
            ShieldRegenStartTime = 0,
        },
    },	
	Economy = {
        BuildCostEnergy = 3960,
        BuildCostMass = 594,
        BuildTime = 3300,
        MaintenanceConsumptionPerSecondEnergy = 20,
    },
	Display = {
	    AnimationWalkRate = 4.5,
        UniformScale = 0.77,
	},
  	Physics = {
  		MaxAcceleration = 1.5,
        MaxBrake = 1.8,
        MaxSpeed = 1.9,
        TurnRate = 76,
	},
	SizeX = 0.7,	
	SizeZ = 0.7,	
    Weapon = {
    {
    RateOfFire = 1.8,
    Damage = 57,
    MaxRadius = 30,      
    HeadingArcRange = 120,    
    MuzzleVelocity = 45,       
    FiringRandomness = 0.5,  
   	DamageRadius = 0.2,      
    },
    {
    Damage = 250,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0304",

  	Physics = {
  		MaxAcceleration = 1.2,
        MaxBrake = 1.7,
        MaxSpeed = 2.6,
        TurnRate = 36,
        RotateOnSpot = false,
		MaxSpeedReverse = 2.6,          
	},
    Weapon = {
    {
	ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/TIFAntiMatterShells02/TIFAntiMatterShells02_proj.bp',      
    BallisticArc = 'RULEUBA_LowArc',    
    Damage = 1300,
    RateOfFire = 0.065, 
    MuzzleVelocity = 30,
    MaxRadius = 85,        
    },
    {
    Damage = 350,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0304",

  	Physics = {
  		MaxAcceleration = 1.2,
        MaxBrake = 1.7,
        MaxSpeed = 2.7,
        TurnRate = 36,
	},
    Weapon = {
    {
    BallisticArc = 'RULEUBA_LowArc',
    ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/CIFArtilleryProton01/CIFArtilleryProton01_proj.bp',    
    Damage = 900,
    RateOfFire = 0.05, 
    MuzzleVelocity = 30,
    DamageRadius = 5,
    MaxRadius = 90,        
    },
    {
    Damage = 350,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0304",

  	Physics = {
  		MaxAcceleration = 1.2,
        MaxBrake = 1.7,
        MaxSpeed = 2.5,
        TurnRate = 36,
	},
    Weapon = {
    {
	ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/AIFSonanceShell01/AIFSonanceShell01_proj.bp',    
    BallisticArc = 'RULEUBA_LowArc',    
    MaxRadius = 80,      
    MuzzleVelocity = 30,
    },
    {
    Damage = 350,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uel0401",

	Economy = {
        BuildCostEnergy = 664800,
        BuildCostMass = 61400,
        BuildTime = 19500,
    },	
  	Physics = {
  		MaxAcceleration = 0.5,
        MaxBrake = 1.0,
        MaxSpeed = 1.0,
        TurnRate = 14,
        RotateOnSpot = false,
		MaxSpeedReverse = 1.0,
	},
	Defense = {
        Health = 50000,
        MaxHealth = 50000,	
        Shield = {
        		ShieldMaxHealth = 25000,
        		},
    },   
    Display = {
        Abilities = {
            '<LOC ability_crushes>Massive: Crushes Enemy Units',
        },
    },
    General = {
        ToggleCaps = {
            RULEUTC_ProductionToggle = true, 
        },
    },    
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },	
    Veteran = {
        Level1 = 150,
        Level2 = 300,
        Level3 = 750,
        Level4 = 1500,
        Level5 = 3000,
    },    	
    Weapon = {
    {
    MuzzleVelocity = 60,   
    FiringRandomness = 0.5,
    Damage = 800,
    RateOfFire = 0.4,  
    DamageRadius = 1,
    },    
    {
    MuzzleVelocity = 60,   
    FiringRandomness = 0.5,
    Damage = 800,
    RateOfFire = 0.4, 
    DamageRadius = 1,
    },
    {
    MuzzleVelocity = 60,    
    FiringRandomness = 0.5,
    Damage = 800,
    RateOfFire = 0.4, 
    DamageRadius = 1,
    },
    {
    MuzzleVelocity = 60,
    FiringRandomness = 0.5,
    Damage = 800,
    RateOfFire = 0.4, 
    DamageRadius = 1,
    },
    {
    ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp',
    Damage = 75,
    MuzzleVelocity = 65,    
    FiringRandomness = 0.7,
    },
    {
    ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp',
    Damage = 75,
    MuzzleVelocity = 65,    
    FiringRandomness = 0.7,
    },
    {
    Damage = 6,
    },
    {
    Damage = 6,
    },
    {
    },    
    {
    Damage = 5500,
    DamageFriendly = true,
    DamageRadius = 7,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="url0402",

	Display = {	
		AnimationWalkRate = 2.5,
	},		
	Defense = {
        Health = 65000,
        MaxHealth = 65000,	
    },   
	Economy = {
        BuildCostEnergy = 315000,
        BuildCostMass = 31500,
        BuildTime = 13500,
    },  	
	Physics = {
		MaxAcceleration = 1.0,
        MaxBrake = 1.5,
        MaxSpeed = 1.8,
        TurnRate = 20,
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
    },
    SizeX = 2,
    SizeY = 4,
    SizeZ = 3,
    Weapon = {
    {
    MaxRadius = 20,
    HeadingArcRange = 125, 
    RackReloadTimeout = 10,
    TurretYawSpeed = 22,
    DamageRadius = 0.6,
    Damage = 1450,
    },    
    {
    Damage = 300,
    MuzzleVelocity = 70,    
    },
    {
    Damage = 300,
    MuzzleVelocity = 70,    
    },
    {
    Damage = 10,
    },
    {
    Damage = 10,
    },
    {
    Damage = 150,
    },
    {
    Damage = 8500,
    DamageFriendly = true,
    DamageRadius = 6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ual0401",

	Display = {	
		AnimationWalkRate = 0.9,
		MovementEffects = {
			Land = {
				Footfall = {
					Damage = {
						Amount = 25000,
	                },
                },
            },
        },				
	},	
	Defense = {
        Health = 240000,
        MaxHealth = 240000,	
    },   
	Economy = {
        BuildCostEnergy = 810000,
        BuildCostMass = 63600,
        BuildTime = 20000,
    },  
  	Physics = {
  		MaxAcceleration = 1.0,
        MaxBrake = 1.5,
        MaxSpeed = 1.2,
        TurnRate = 35,
	},      	
	Veteran = {
        Level1 = 200,
        Level2 = 400,
        Level3 = 1000,
        Level4 = 2000,
        Level5 = 4000,
    },	
    Weapon = {
    {
    MaxRadius = 20,
    Damage = 1650,
    },
    {
    TargetRestrictDisallow = 'UNTARGETABLE, HEAVY, HOLOGRAM',
    },
    {
    TargetRestrictDisallow = 'UNTARGETABLE, HEAVY, HOLOGRAM',
    },
    {
    Damage = 10000,
    DamageRadius = 7,
    },
  	}
}



#================================================= water units / ships =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="xas0204",

    Defense = {
        Health = 2500,
        MaxHealth = 2500,
    },	    
  	Physics = {
        MaxAcceleration = 0.3,
        MaxBrake = 0.4,
        MaxSpeed = 5.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {          
    },
    {   
    MuzzleVelocity = 50,     
    },    
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrs0204",

    Defense = {
        Health = 2330,
        MaxHealth = 2330,
    },	    
  	Physics = {
        MaxAcceleration = 0.3,
        MaxBrake = 0.3,
        MaxSpeed = 5.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {  
    RateOfFire = 0.2,        
    },
    {   
    RateOfFire = 0.08,    
    },    
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrs0205",

  	Physics = {
        MaxAcceleration = 0.3,
        MaxBrake = 0.3,
        MaxSpeed = 5.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xes0205",

  	Physics = {
        MaxAcceleration = 0.3,
        MaxBrake = 0.3,
        MaxSpeed = 5.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xes0102",

  	Physics = {
        MaxAcceleration = 0.3,
        MaxBrake = 0.3,
        MaxSpeed = 4.6,
        TurnRadius = 20,
        TurnRate = 20,        
	},	
	Weapon = {
    {          
    },
    {   
    RateOfFire = 0.1,    
    },    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xes0307",

  	Physics = {
        MaxAcceleration = 0.3,
        MaxBrake = 0.3,
        MaxSpeed = 3.85,
        TurnRadius = 20,
        TurnRate = 20,        
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0305",

  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.3,
        MaxSpeed = 3.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0305",

  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.3,
        MaxSpeed = 3.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0305",

  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.3,
        MaxSpeed = 3.0,
        TurnRadius = 20,
        TurnRate = 20,        
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0102",

    Economy = {
        BuildCostEnergy = 2400,
        BuildCostMass = 240,
        BuildTime = 1000,
    }, 		
  	Physics = {
        MaxAcceleration = 0.34,
        MaxBrake = 0.34,
        MaxSpeed = 4.3,
        TurnRate = 25,        
	},
	Weapon = {
    {
    Damage = 2,
    },
    }		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0103",

    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 420,
        BuildTime = 1800,
    }, 			
    Defense = {
        ArmorType = 'Normal',
        Health = 1500,
        MaxHealth = 1500,
        RegenRate = 0,
    },		
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,        
        TurnRate = 15,        
	},
	Weapon = {
    {
    RateOfFire = 0.4,
    MuzzleVelocity = 34,    
    FiringRandomness = 0.5,
    },
    {
    RateOfFire = 0.4,
    MuzzleVelocity = 34,    
    FiringRandomness = 0.5,    
    },
    {
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0103",

    Economy = {
        BuildCostEnergy = 4800,
        BuildCostMass = 480,
        BuildTime = 1900,
    }, 	
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,
        TurnRate = 15,        
       	},
	Weapon = {
    {
    RateOfFire = 2.75,
    MuzzleVelocity = 36,    
    FiringRandomness = 0.5,
    },
    {
    FiringRandomness = 0.4,
    Damage = 4,
    },    
    }      	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0103",

    Economy = {
        BuildCostEnergy = 5000,
        BuildCostMass = 500,
        BuildTime = 1900,
    }, 	
 
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,
        TurnRate = 15,        
	},
	Weapon = {
    {
    RateOfFire = 0.7,
    MuzzleVelocity = 36,    
    FiringRandomness = 0.7,
    },
    {
    FiringRandomness = 0.4,
    RateOfFire = 2,     
    Damage = 3,    
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0103",

    Economy = {
        BuildCostEnergy = 4600,
        BuildCostMass = 460,
        BuildTime = 1850,
    }, 	
 
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 40,
        TurnRate = 15,        
	},
	Weapon = {
    {
    MuzzleSalvoSize = 2,
    RateOfFire = 0.5,
    MuzzleVelocity = 36,    
    FiringRandomness = 0.4,
    Damage = 100, 
    },
    {
    RateOfFire = 2,     
    Damage = 3,  
    FiringRandomness = 0.4,  
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 652,
        BuildTime = 2000,
    },
    Defense = {
        Health = 1050,
        MaxHealth = 1050,
    },	    
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 460,
            RateOfFire = 0.13,            
    },
    {
    },
    {
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0304",
	    
    Defense = {
        Health = 5550,
        MaxHealth = 5550,
    },	 	
  	Physics = {
        MaxAcceleration = 0.25,
        MaxBrake = 0.25,
        MaxSpeed = 4.4,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {     
    MaxRadius = 45,       
    },
    {
    MuzzleVelocity = 20,
    },
    {
    MuzzleVelocity = 20,
    },
    {
    Damage = 10,
    RateOfFire = 1.0,
    FiringRandomness = 0.7, 
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 672,
        BuildTime = 2000,
    },
    Defense = {
        Health = 1000,
        MaxHealth = 1000,
    },	    
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 490,
            RateOfFire = 0.13,            
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 672,
        BuildTime = 2000,
    },	
    Defense = {
        Health = 1250,
        MaxHealth = 1250,
    },    
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 400,
            RateOfFire = 0.125,            
    },
    {
    },
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0203",

    Economy = {
        BuildCostEnergy = 3000,
        BuildCostMass = 672,
        BuildTime = 2000,
    },	
    Defense = {
        Health = 1125,
        MaxHealth = 1125,
    },    
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.2,
        TurnRadius = 20,
        TurnRate = 20,        
	},
	Weapon = {
    {
    		MuzzleVelocity = 4.5,
            Damage = 60,
            RateOfFire = 0.1665,            
    },
    {
    },
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0202",
    Display = {
        UniformScale = 0.10,
    },	
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,     
	},		
    Defense = {
        ArmorType = 'Normal',
        Health = 7200,
        MaxHealth = 7200,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 28000,
        BuildCostMass = 2800,
        BuildTime = 10800,
    },    	
	SelectionSizeX = 1.1,
    SelectionSizeZ = 4.75,
    SizeX = 1.6,
    SizeY = 1.5,
    SizeZ = 6.8,
	Weapon = {
    {
    MuzzleVelocity = 36,    
    FiringRandomness = 0.5,
    TurretYawSpeed = 50,
    },
    {
    RateOfFire = 0.25,
    Damage = 100,
    DamageRadius = 0,    
    MuzzleVelocity = 32,     
    },
    {
    RateOfFire = 0.25,
    Damage = 100,
    DamageRadius = 0,    
    MuzzleVelocity = 32,      
    },
    {
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0202",
    Display = {
        UniformScale = 0.11,
    },	
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,        
	},		
    Defense = {
        ArmorType = 'Normal',
        Health = 7000,
        MaxHealth = 7000,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 30000,
        BuildCostMass = 3000,
        BuildTime = 11200,
    },	
    SelectionSizeX = 0.9,
    SelectionSizeZ = 6.15,
    SizeX = 1.7,
    SizeY = 1.6,
    SizeZ = 8.0,
	Weapon = {
    {
    MuzzleSalvoSize = 2,
    Damage = 600,
    MuzzleVelocity = 38,    
    },
    {    
    TurretYawSpeed = 50,   
    },
    {
    Damage = 38,
    DamageRadius = 0,
    MuzzleVelocity = 34,    
    ProjectileLifetime = 4,
    RateOfFire = 0.3,     
    },
    {
    },
    }		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0202",
    Display = {
        UniformScale = 0.1,
    },	
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,        
	},		
    Defense = {
        ArmorType = 'Normal',
        Health = 6600,
        MaxHealth = 6600,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 28000,
        BuildCostMass = 2800,
        BuildTime = 11200,
    },	
    SelectionSizeX = 1.1,
    SelectionSizeZ = 4.75,
    SizeX = 1.6,
    SizeY = 1.5,
    SizeZ = 6.8,	
	Weapon = {
    {
    Damage = 40,
    MuzzleVelocity = 42,    
    FiringRandomness = 0.7,
    TurretYawSpeed = 50,
    },
    {
    Damage = 30,
    DamageRadius = 0,    
    MuzzleVelocity = 33, 
    RateOfFire = 0.2,   
    },
    {
    },
    {
    RateOfFire = 0.25, 
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0202",
    Display = {	
        UniformScale = 0.075,
    },
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.4,
        TurnRadius = 70,
        TurnRate = 10,        
	},	
    Defense = {
        ArmorType = 'Normal',
        Health = 6800,
        MaxHealth = 6800,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 28000,
        BuildCostMass = 2800,
        BuildTime = 11200,
    },	
    SelectionSizeX = 1.2,
    SelectionSizeZ = 5.2,
    SizeX = 1.8,
    SizeY = 1.7,
    SizeZ = 7.0,	
	Weapon = {
    {
    Damage = 2500,
    RateOfFire = 0.1,
    },
    {
    Damage = 50,
    DamageRadius = 0,    
    MuzzleVelocity = 33, 
    RateOfFire = 0.2,   
    FiringRandomness = 0.1,
    },
    {
    Damage = 6,
    FiringRandomness = 0.5,
    },
    {
    RateOfFire = 0.25, 
    },
    }	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0201",
    Display = {
        UniformScale = 0.135,
    },	
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,     
	},
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Defense = {
        ArmorType = 'Normal',
        Health = 10000,
        MaxHealth = 10000,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 20250,
        BuildCostMass = 3375,
        BuildTime = 13500,
    },	
	SelectionSizeX = 0.9,
    SelectionSizeZ = 4.4,
	SizeX = 1.7,
    SizeY = 1.4,
    SizeZ = 6.4,
	Weapon = {
    {
    ProjectileId = '/projectiles/ADFOblivionCannon01/ADFOblivionCannon01_proj.bp',
    MuzzleVelocity = 37,    
    FiringRandomness = 0.8,
    FiringRandomnessWhileMoving = 1.6,
    TurretYawSpeed = 40,
    },
    {
    Damage = 300,
    },
    {
    Damage = 150,
    },
    {
    },
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0201",
    Display = {
        UniformScale = 0.135,
    },	
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,        
	},
	Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },	
    Defense = {
        ArmorType = 'Normal',
        Health = 10400,
        MaxHealth = 10400,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 22500,
        BuildCostMass = 3750,
        BuildTime = 15000,
    },	
	SelectionSizeX = 0.9,
    SelectionSizeZ = 4.4,
	SizeX = 1.7,
    SizeY = 1.4,
    SizeZ = 6.4,
	Weapon = {
    {
    MuzzleVelocity = 39,    
    FiringRandomness = 0.8,
    FiringRandomnessWhileMoving = 1.6,
    TurretYawSpeed = 40,
    },
    {
    MuzzleVelocity = 39,    
    FiringRandomness = 0.8,    
    FiringRandomnessWhileMoving = 1.6,
    TurretYawSpeed = 40,
    },
    {
    Damage = 8,
    },
    {
    RateOfFire = 0.15,
    Damage = 350,
    },
    {
    MuzzleVelocity = 7,
    MinRadius = 1,
    RateOfFire = 0.12,
    },
    }    	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0201",

	Display = {
	AnimationWalkRate = 1.6,
	UniformScale = 0.682,
	},
	SelectionSizeX = 0.9,
    SelectionSizeZ = 3.3,
    SizeX = 1.44,
    SizeY = 1.44,
    SizeZ = 5.64,
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,         
	},
	Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },
    Defense = {
        ArmorType = 'Normal',
        Health = 10100,
        MaxHealth = 10100,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 19800,
        BuildCostMass = 3300,
        BuildTime = 14000,
    },	
	SelectionSizeX = 0.9,
    SelectionSizeZ = 4.4,
	SizeX = 1.7,
    SizeY = 1.4,
    SizeZ = 6.4,
	Weapon = {
    {
    Damage = 115,
    MuzzleVelocity = 42,    
    FiringRandomness = 0.8,
    FiringRandomnessWhileMoving = 1.6,
    TurretYawSpeed = 40,
    },
    {
    },
    {
    },
    {
    },
    }   	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0201",
	Display = {
        UniformScale = 0.06,
    },
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.2,
        MaxSpeed = 4.0,
        TurnRadius = 60,
        TurnRate = 12.5,         
	},
    Defense = {
        ArmorType = 'Normal',
        Health = 9200,
        MaxHealth = 9200,
        RegenRate = 0,
    },
    Economy = {
        BuildCostEnergy = 18000,
        BuildCostMass = 3200,
        BuildTime = 13500,
    },	
    SelectionSizeX = 1,
    SelectionSizeZ = 3.8,
    SelectionThickness = 0.18,
    SizeX = 1.5,
    SizeY = 1.4,
    SizeZ = 5.3,	
	Weapon = {
    {
    Damage = 65,
    TurretYawSpeed = 40,
    },
    {
    Damage = 65,
    TurretYawSpeed = 40,
    },
    {
    Damage = 300,
    MuzzleSalvoSize = 2,
    RateOfFire = 0.25,
    },
    {
    },
    }   	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0302",

    Defense = {
        Health = 55000,
        MaxHealth = 55000,
    },
    Economy = {
        BuildCostEnergy = 152000,
        BuildCostMass = 19000,
        BuildTime = 45600,
    },		
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,      
	},
	Weapon = {
    {
    RateOfFire = 0.07,
    MuzzleVelocity = 47,    
    FiringRandomness = 1,
    DamageRadius = 2,
    },
    {
    RateOfFire = 0.07,
    MuzzleVelocity = 47,    
    FiringRandomness = 1,
    DamageRadius = 2,    
    },
    {
    RateOfFire = 0.07,
    MuzzleVelocity = 47,    
    FiringRandomness = 1,
    DamageRadius = 2,    
    },
    {
    },
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0302",

    Defense = {
        Health = 60000,
        MaxHealth = 60000,
    },
    Economy = {
        BuildCostEnergy = 160000,
        BuildCostMass = 20000,
        BuildTime = 48000,
    },		
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,        
	},
	Weapon = {
    {
    MuzzleVelocity = 49,    
    FiringRandomness = 1,
    },
    {
    MuzzleVelocity = 49,    
    FiringRandomness = 1,    
    },
    { 
    MuzzleVelocity = 49,    
    FiringRandomness = 1,   
    },
    {
    Damage = 7,
    },
    {
    Damage = 7,
    },
    {
    Damage = 7,
    },
    {
    Damage = 7,
    },
    {
    },  
    {
    },           
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0302",

    Defense = {
        Health = 50000,
        MaxHealth = 50000,
    },
    Economy = {
        BuildCostEnergy = 158000,
        BuildCostMass = 19000,
        BuildTime = 44000,
    },		
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,            
	},
	Weapon = {
    {
    MuzzleVelocity = 55,    
    FiringRandomness = 1,
    },
    {
    MuzzleVelocity = 55,    
    FiringRandomness = 1,    
    },
    {
    Damage = 2,
    },
    {
    Damage = 2,    
    },
    {
    },
    {
    },
    {
    },           
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0302",

    Economy = {
        BuildCostEnergy = 152000,
        BuildCostMass = 18500,
        BuildTime = 44000,
    },		
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 3.74,
        TurnRadius = 90,
        TurnRate = 7.5,            
	},
	Weapon = {
    {
    MuzzleVelocity = 45,    
    FiringRandomness = 0.8,
    },
    {
    MuzzleVelocity = 45,    
    FiringRandomness = 0.8,  
    },
    {
    MuzzleVelocity = 45,    
    FiringRandomness = 0.8,  
    },    
    {
    },
    {  
    },
    {
    },
    {
    },
    {
    },           
    } 	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0303",

	AI = {
        RefuelingMultiplier = 90,
    },		
    Defense = {
        Health = 36000,
        MaxHealth = 36000,
    },
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.72,
        TurnRadius = 200,
        TurnRate = 5,      
	},
	Economy = {
	    	BuildCostEnergy = 60000,
            BuildCostMass = 6000,
            BuildTime = 24000,
        },
    General = {
        ToggleCaps = {
            RULEUTC_ProductionToggle = true, 
        },
    },
	Weapon = {
    {
    Damage = 16,
    },
    {
    Damage = 16,    
    },
    }     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urs0303",

	AI = {
        RefuelingMultiplier = 80,
    },	
    Defense = {
        Health = 32000,
        MaxHealth = 32000,
    },
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.72,
        TurnRadius = 200,
        TurnRate = 5,              
	},
    Economy = {
		BuildCostEnergy = 55000,
        BuildCostMass = 5500,
        BuildTime = 41000,
    },
    General = {
        ToggleCaps = {
            RULEUTC_ProductionToggle = true, 
        },
    },
	Weapon = {
    {
    Damage = 2, 
    RateOfFire = 1.5,
    },
    {
    Damage = 2, 
    RateOfFire = 1.5,  
    },
    {
    Damage = 2,  
    RateOfFire = 1.5, 
    },
    {
    Damage = 2, 
    RateOfFire = 1.5,    
    },
    {
    },
    }     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xss0303",

	AI = {
        RefuelingMultiplier = 80,
    },	
    Defense = {
        Health = 33000,
        MaxHealth = 33000,
    },
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.72,
        TurnRadius = 200,
        TurnRate = 5,              
	},
    Economy = {
		BuildCostEnergy = 55000,
        BuildCostMass = 5500,
        BuildTime = 41000,
    },
	Weapon = {
    {
    Damage = 2500, 
    RateOfFire = 0.1,
    },
    {
    Damage = 11, 
    FiringRandomness = 0.5, 
    },
    {
    Damage = 11,   
    FiringRandomness = 0.5,
    },    
    }     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0401",
    Audio = {
        AmbientMove = Sound {
            Bank = 'UES',
            Cue = 'UES0401_Move_Loop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Killed = Sound {
            Bank = 'UESDestroy',
            Cue = 'UES0302_Destroy',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StartMove = Sound {
            Bank = 'UES',
            Cue = 'UES0401_Move_Start',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        StopMove = Sound {
            Bank = 'UES',
            Cue = 'UES0401_Move_Stop',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SubmergeStart = Sound {
            Bank = 'UES',
            Cue = 'UES_Sub_Submerge',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        SurfaceStart = Sound {
            Bank = 'UES',
            Cue = 'UES_Sub_Surface',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'UEF_Select_Naval',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
        General = {
            ToggleCaps = {
                RULEUTC_ProductionToggle = true, 
            },
        },
    Economy = {
		BuildCostEnergy = 155000,
        BuildCostMass = 15000,
        BuildTime = 41000,
    },        
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.38,
        TurnRadius = 170,
        TurnRate = 3,        
	},
	Weapon = {
    {
    },
    {
    Damage = 24,    
    },
    {
    Damage = 24,    
    },
    {
    Damage = 24,     
    },
    {
    Damage = 24,    
    },
    } 
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uas0304",

    Economy = {
        BuildTime = 30000,
    },   	
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.04,
        TurnRadius = 60,
        TurnRate = 12.5,      
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ues0304",

    Economy = {
        BuildTime = 16000,
    },   	
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.04,
        TurnRadius = 60,
        TurnRate = 12.5,        
	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="urs0304",

    Economy = {
        BuildTime = 33000,
    },   	
  	Physics = {
        MaxAcceleration = 0.17,
        MaxBrake = 0.17,
        MaxSpeed = 2.04,
        TurnRadius = 60,
        TurnRate = 12.5,                
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uas0401",

    Economy = {
		BuildCostEnergy = 200000,
        BuildCostMass = 30000,
        BuildTime = 42000,
    },	
    Defense = {
        Health = 65000,
        MaxHealth = 65000,
    },    
  	Physics = {
        MaxAcceleration = 0.2,
        MaxBrake = 0.27,
        MaxSpeed = 2.44,
        TurnRadius = 170,
        TurnRate = 4.5, 
        RotateOnSpot = false,               
	},	 
	Weapon = {
    {
           Audio = {
                BarrelLoop = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2302_Turret_Loop',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                BarrelStart = Sound {
                    Bank = 'UAB',
                    Cue = 'UAB2302_Turret_Start',
                    LodCutoff = 'WeaponBig_LodCutoff',
                },
                Fire = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2302_Artillery_Sonance',
                    LodCutoff = 'Weapon_LodCutoff',
                },
                MuzzleChargeStart = Sound {
                    Bank = 'UALWeapon',
                    Cue = 'UAB2302_Artillery_Son_Charge',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },    
    ProjectileId = '/projectiles/AIFSonanceShell02/AIFSonanceShell02_proj.bp',        
    MuzzleVelocity = 47, 
    Damage = 7500,
    DamageRadius = 4,   
    },
 	{
    },
    {
    },
 	},
}


#================================================= air units =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0101",
 	Economy = {
	    BuildCostEnergy = 960,
        BuildCostMass = 24,
        BuildTime = 400,
    },
	Intel = {
        VisionRadius = 55,
    },  
	Defense = {
        Health = 10,
        MaxHealth = 10,
    },
	SizeSphere = 0.6,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0103",
 
	Defense = {
        Health = 75,
        MaxHealth = 75,
    },
	SizeSphere = 1.0,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0102",
 
	Defense = {
        Health = 29,
        MaxHealth = 29,
    },
	SizeSphere = 0.8,
    Weapon = {
    {    
    	Damage = 4,   
    },
    {     
    	DamageRadius = 2,
    },    
 	},       
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0107",

	Air = {	
		MaxAirspeed = 14,
    },		 
	Defense = {
        Health = 100,
        MaxHealth = 100,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0104",

	Economy = {
    	BuildCostEnergy = 13000,
    	BuildCostMass = 430,
    	BuildTime = 3250,
    },				 
	Defense = {
        Health = 360,
        MaxHealth = 360,
    },
	Weapon = {
	{
		Damage = 1,
	},
	{
		Damage = 1,
	},	
	{
	},
	{
		DamageRadius = 2,
	},	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0202",
				 
	Defense = {
        Health = 120,
        MaxHealth = 120,
    },
	SizeSphere = 1.1,
	Weapon = {
	{
		Damage = 5,
	},
	{
		Damage = 5,
	},	
	{
	},
	{
		DamageRadius = 2,
	},	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0203",
				 
	Defense = {
        Health = 210,
        MaxHealth = 210,
    },
	Economy = {
	    BuildCostEnergy = 7200,
        BuildCostMass = 360,
        BuildTime = 2400,
    },	
	SizeSphere = 1.0,
	Weapon = {
	{
	},
	{
	},	
	{
		DamageRadius = 2,
	},	
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0204",
				 
	Defense = {
        Health = 170,
        MaxHealth = 170,
    },   
	SizeSphere = 1.0,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0303",
				 
	Defense = {
        Health = 280,
        MaxHealth = 280,
    },  
	SizeSphere = 1.0,
    Weapon = {
    {
    Damage = 38, 
    },
    {
    DamageRadius = 2,
    },
 	},     
}

UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0304",
						 
	Defense = {
        Health = 470,
        MaxHealth = 470,
    },      
	SizeSphere = 1.3,
    Weapon = {
    {
    	MaxRadius = 62,
    	FiringTolerance = 3,
    	Damage = 5500,
    	DamageRadius = 5.5,
    },
    {
    	DamageRadius = 2,
    },
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsa0402",

	Display = {							 
		UniformScale = 0.035,
	},
    Footprint = {
        MaxSlope = 0.5,
        SizeX = 9,
        SizeZ = 9,
    },	
    Economy = {
        BuildCostEnergy = 720000,
        BuildCostMass = 40000,
        BuildTime = 36000,
    },
    LifeBarHeight = 0.065,
    LifeBarOffset = 7.0,
    LifeBarSize = 10,  
	Physics = {
	    SkirtSizeX = 12,
        SkirtSizeZ = 12,
	},    
    SelectionSizeX = 7.6,
    SelectionSizeZ = 6.9,
    SizeX = 10,
    SizeY = 3.5,
    SizeZ = 10,	  
	Defense = {
        Health = 9500,
        MaxHealth = 9500,
    },      
    Weapon = {
    {
    	DamageRadius = 14,
    },
    {
    	Damage = 35,
    },
    {
    	Damage = 35,
    },
    {
    	Damage = 35,
    },
    {
    	Damage = 35,
    },
    {
    },            
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xaa0202",
	
	Air = {
		MinAirspeed = 10,
	},
	Economy = {
	    BuildCostEnergy = 5000,
        BuildCostMass = 160,
        BuildTime = 1400,
    },		 
	Defense = {
        Health = 100,
        MaxHealth = 100,
    },    
	SizeSphere = 1.1,
   	Weapon = {
    {    
    		Damage = 7, 
    		MuzzleVelocity = 120,
           	TurretPitchRange = 25,
            TurretYawRange = 25,    
    },
    {     
    DamageRadius = 2,
    },    
 	},       
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xra0105",

	Economy = {
	    BuildCostEnergy = 3000,
        BuildCostMass = 180,
        BuildTime = 800,
    },	 
	Defense = {
        Health = 65,
        MaxHealth = 65,
    },    
	SizeSphere = 1.0,
   	Weapon = {
    {    
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
    },
   	Damage = 12,   
    },
    {     
    DamageRadius = 2,    
    },    
 	},       
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xaa0305",

	Defense = {
		Health = 650,
        MaxHealth = 650,
    },    
	SizeSphere = 1.2,
   	Weapon = {
    {	
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
    },	 
    },
    {     
    RateOfFire = 0.333,
    Damage = 38,  
    },    
    {     
    RateOfFire = 0.333,
    Damage = 38,  
    },  
    {	
    DamageRadius = 2,    	 
    },        
 	},       
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xaa0306",

	Defense = {
		Health = 540,
        MaxHealth = 540,
    },           
	SizeSphere = 1.3,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xra0305",

	Defense = {
        Health = 675,
        MaxHealth = 675,
    },    
	SizeSphere = 1.2,
   	Weapon = {
    {	
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
    },
    Damage = 100,	 
    },
    {     
    RateOfFire = 0.5,
    Damage = 12,  
    },  
    {	
    DamageRadius = 2,    	 
    },        
 	},       
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xea0306",

	Defense = {
        Health = 1200,
        MaxHealth = 1200,
        Shield = {
            ShieldMaxHealth = 2000,
        },
    },    
   	Weapon = {
    {		 
    },
    {		 
    },    
    {     
    RateOfFire = 0.3,  
    },      
    {     
    RateOfFire = 0.3,  
    },  
    {     
    RateOfFire = 0.3,  
    },  
    {     
    RateOfFire = 0.3,  
    },  
    {	
    DamageRadius = 2,    	 
    },        
 	},       
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0101",

	Air = {	
		MaxAirspeed = 17,
    },	
	Economy = {
	    BuildCostEnergy = 960,
        BuildCostMass = 24,
        BuildTime = 400,
    },
    Intel = {
        VisionRadius = 55,
    },    
	Defense = {
        Health = 9,
        MaxHealth = 9,
    },    
	SizeSphere = 0.6,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0101",

	Air = {	
		MaxAirspeed = 17,
    },	
	Economy = {
	    BuildCostEnergy = 960,
        BuildCostMass = 24,
        BuildTime = 400,
    },
    Intel = {
        VisionRadius = 55,
    },    
	Defense = {
        Health = 10,
        MaxHealth = 10,
    },    
	SizeSphere = 0.6,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0101",

	Air = {	
		MaxAirspeed = 17,
    },	
	Economy = {
	    BuildCostEnergy = 900,
        BuildCostMass = 22,
        BuildTime = 280,
    },
    Intel = {
        VisionRadius = 55,
    },    
	Defense = {
        Health = 7,
        MaxHealth = 7,
    },    
	SizeSphere = 0.6,
}

UnitBlueprint{
	Merge=true,
	BlueprintId="dea0202",

    Air = {
        MaxAirspeed = 12,
        MinAirspeed = 8,
    },	
   Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   },		
	Defense = {
        Health = 130,
        MaxHealth = 130,
    },
	SizeSphere = 1.1,
    Weapon = {
    {   
    Damage = 6,
    TurretPitchRange = 25,
    TurretYawRange = 25,    
    },
    {
    Damage = 6,    
    TurretPitchRange = 25,
    TurretYawRange = 25,  
    }, 
    {   
    DamageRadius = 2,      
    },    
 	},   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="dra0202",

    Air = {
        MaxAirspeed = 16,
        MinAirspeed = 10,
    },
   	Buffs = {
       Regen = {
           Level1 = 1,
           Level2 = 2,
           Level3 = 3,
           Level4 = 4,
           Level5 = 5,
       },
   	},
	Defense = {
        Health = 110,
        MaxHealth = 110,
    },
	SizeSphere = 1.1,
    Weapon = {
    { 
	Damage = 5,
    },
    {   
    FireTargetLayerCapsTable = {
                Air = 'Air|Land|Water',
                Land = 'Air|Land|Water',
                Water = 'Air|Land|Water',
            },    
    TargetRestrictDisallow = 'HIGHALTAIR, UNTARGETABLE',
    Damage = 200, 
    MuzzleVelocity = 43,      
    }, 
    {
	DamageRadius = 2,    
    },   
 	},   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="daa0206",

    Air = {
        MaxAirspeed = 12,
        MinAirspeed = 10,
        TurnSpeed = 1.0,
    },	
    Defense = {
        Health = 20,
        MaxHealth = 20,
    },	
    Physics = {
        FuelUseTime = 180,
    },		
	SizeSphere = 0.9,
    Weapon = {
    {
    TargetRestrictDisallow = 'UNTARGETABLE',
    TargetRestrictOnlyAllow = 'EXPERIMENTAL, LAND, NAVAL, STRUCTURE',
    Damage = 2400,
    DamageRadius = 2.0,
    },
    {
    DamageRadius = 2,
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0204",

	Economy = {
	    BuildCostEnergy = 4000,
        BuildCostMass = 400,
        BuildTime = 1800,
    },		
	Defense = {
        Health = 170,
        MaxHealth = 170,
    },		
	SizeSphere = 1.0,
    Weapon = {
    {
             ProjectileId = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_proj.bp',
            CollideFriendly = false,
            Damage = 780,
    },
    {
    DamageRadius = 2,
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uea0204",

	Economy = {
	    BuildCostEnergy = 4400,
        BuildCostMass = 440,
        BuildTime = 1900,
    },		
	Defense = {
        Health = 170,
        MaxHealth = 170,
    },			
	SizeSphere = 1.0,
    Weapon = {
    {
             ProjectileId = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_proj.bp',
            CollideFriendly = false,
            Damage = 780,             
    },
    {
    DamageRadius = 2,
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0204",

	Economy = {
	    BuildCostEnergy = 4000,
        BuildCostMass = 400,
        BuildTime = 1800,
    },		
	Defense = {
        Health = 155,
        MaxHealth = 155,
    },		
	SizeSphere = 1.0,
    Weapon = {
    {
             ProjectileId = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_proj.bp',
            CollideFriendly = false,
            Damage = 78,             
    },
    {
    DamageRadius = 2,
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0102",

	Air = {	
		MaxAirspeed = 19,
    },
    Defense = {
        Health = 28,
        MaxHealth = 28,
    },    
	Economy = {
	    BuildCostEnergy = 2280,
        BuildCostMass = 38,
        BuildTime = 760,
    },    		
	SizeSphere = 0.8,
    Weapon = {
    {
    Damage = 4,
    MuzzleVelocity = 45,    
    TurretPitchRange = 25,
    TurretYawRange = 25,    
    },
    {
    Damage = 4,
    MuzzleVelocity = 45,   
    TurretPitchRange = 25,
    TurretYawRange = 25,         
    },    
    {
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uea0102",

	Air = {	
		MaxAirspeed = 19,
    },
    Defense = {
        Health = 30,
        MaxHealth = 30,
    },     		
	Economy = {
	    BuildCostEnergy = 2280,
        BuildCostMass = 38,
        BuildTime = 760,
    },    
	SizeSphere = 0.8,
    Weapon = {
    {
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0106_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },              
	ProjectileId = '/projectiles/TDFMachineGun01/TDFMachineGun01_proj.bp',    
    Damage = 4,   
    MuzzleVelocity = 45,      
    MuzzleSalvoDelay = 0.15,
    MuzzleSalvoSize = 5,  
    TurretPitchRange = 25,
    TurretYawRange = 25,      
    },
    {
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ura0102",

	Air = {	
		MaxAirspeed = 19,
    },	
    Defense = {
        Health = 26,
        MaxHealth = 26,
    },     
	Economy = {
	    BuildCostEnergy = 2000,
        BuildCostMass = 32,
        BuildTime = 640,
    },			
	SizeSphere = 0.8,
    Weapon = {
    {
    Damage = 4,
    MuzzleVelocity = 45,   
    TurretPitchRange = 25,
    TurretYawRange = 25,         
    },
    {
    Damage = 4,
    MuzzleVelocity = 45,      
    TurretPitchRange = 25,
    TurretYawRange = 25,      
    },    
    {
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0103",

	Air = {	
		MaxAirspeed = 12,
    },	
	Economy = {
	    BuildCostEnergy = 2880,
        BuildCostMass = 144,
        BuildTime = 960,
    },		
	Defense = {
        Health = 72,
        MaxHealth = 72,
    },
	SizeSphere = 1.0,
    Weapon = {
    {
	Damage = 250,      
    },
    {     
    DamageRadius = 2,
    },    
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0103",

	Air = {	
		MaxAirspeed = 12,
    },	
	Economy = {
	    BuildCostEnergy = 2880,
        BuildCostMass = 144,
        BuildTime = 960,
    },			
	Defense = {
        Health = 80,
        MaxHealth = 80,
    },
	SizeSphere = 1.0,
    Weapon = {
    {
	Damage = 5.6,      
    },
    {     
    DamageRadius = 2,
    },    
 	},   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0103",

	Air = {	
		MaxAirspeed = 12,
    },	
	Economy = {
	    BuildCostEnergy = 2880,
        BuildCostMass = 144,
        BuildTime = 960,
    },		
	Defense = {
        Health = 76,
        MaxHealth = 76,
    },
	SizeSphere = 1.0,
    Weapon = {
    {
	Damage = 70,      
    },
    {    
    DamageRadius = 2, 
    },    
 	},    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0107",

	Air = {	
		MaxAirspeed = 14,
    },	
	Economy = {
	    BuildCostEnergy = 4800,
        BuildCostMass = 120,
        BuildTime = 1200,
    },		
	Defense = {
        Health = 90,
        MaxHealth = 90,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0107",

	Air = {	
		MaxAirspeed = 14,
    },	
	Economy = {
	    BuildCostEnergy = 4800,
        BuildCostMass = 120,
        BuildTime = 1200,
    },		
	Defense = {
        Health = 90,
        MaxHealth = 90,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0107",

	Air = {	
		MaxAirspeed = 14,
    },	
	Economy = {
	    BuildCostEnergy = 4800,
        BuildCostMass = 120,
        BuildTime = 1200,
    },		
	Defense = {
        Health = 90,
        MaxHealth = 90,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0203",

	Economy = {
	    BuildCostEnergy = 7800,
        BuildCostMass = 390,
        BuildTime = 2600,
    },		
	Defense = {
        Health = 200,
        MaxHealth = 200,
    },		
	SizeSphere = 1.0,
    Weapon = {
    {
    Damage = 16,
    MuzzleVelocity = 38,    
    FiringRandomness = 1,
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
    },
    },
    {
    DamageRadius = 2,
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0203",

	Economy = {
	    BuildCostEnergy = 7800,
        BuildCostMass = 390,
        BuildTime = 2600,
    },		
	Defense = {
        Health = 190,
        MaxHealth = 190,
    },			
	SizeSphere = 1.0,
    Weapon = {
    {
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
    },
    MuzzleVelocity = 36,    
    FiringRandomness = 1,
    },
    {
    },    
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0203",

	Economy = {
	    BuildCostEnergy = 8600,
        BuildCostMass = 430,
        BuildTime = 2800,
    },		
	Defense = {
        Health = 170,
        MaxHealth = 170,
    },			
	SizeSphere = 1.0,
    Weapon = {
    {
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
    Damage = 19,        
    MuzzleVelocity = 35,    
    FiringRandomness = 1,
    DamageFriendly = false,
    DamageRadius = 2,
    },
    {
    DamageRadius = 2,
    },
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0304",

	Air = {
        MaxAirspeed = 15,
        MinAirspeed = 12, 	
        PredictAheadForBombDrop = 3,
	},	
	Economy = {
	    BuildCostEnergy = 72000,
        BuildCostMass = 2160,
        BuildTime = 14400,
    },		
	Defense = {
        Health = 405,
        MaxHealth = 405,
    },
	SizeSphere = 1.3,
    Weapon = {
    {
    MaxRadius = 62,
    FiringTolerance = 3,
    Damage = 7000,
    DamageRadius = 4.5,
    },
    {
    DamageRadius = 2,
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0304",

	Air = {
        MaxAirspeed = 15,
        MinAirspeed = 12, 	
        PredictAheadForBombDrop = 3,
	},	
	Economy = {
	    BuildCostEnergy = 76000,
        BuildCostMass = 2300,
        BuildTime = 14800,
    },		
	Defense = {
        Health = 450,
        MaxHealth = 450,
    },
	SizeSphere = 1.3,
    Weapon = {
    {
    MaxRadius = 62,
    FiringTolerance = 3,
    Damage = 6500,
    DamageRadius = 5.0,
    },
    {
    Damage = 6,
    },
    {
    Damage = 6,
    },  
    {
    DamageRadius = 2,
    },  
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0304",

	Air = {
        MaxAirspeed = 15,
        MinAirspeed = 12,
        PredictAheadForBombDrop = 3, 	
	},	
	Economy = {
	    BuildCostEnergy = 72000,
        BuildCostMass = 2160,
        BuildTime = 14400,
    },		
	Defense = {
        Health = 370,
        MaxHealth = 370,
    },
	SizeSphere = 1.3,
    Weapon = {
    {
    MaxRadius = 62,
    FiringTolerance = 3,
    Damage = 6000,
    DamageRadius = 6.0,
    },
    {
    },     
    {
    },    
    {
    DamageRadius = 2,
    },    
    }      
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0305",
	
	Air = {
        MaxAirspeed = 9,
        MinAirspeed = 3, 	
	},
	Economy = {
	    BuildCostEnergy = 22500,
        BuildCostMass = 2100,
        BuildTime = 9000,
    },		
	Defense = {
        Health = 705,
        MaxHealth = 705,
    },	
	SizeSphere = 1.2,
	Weapon = {
    {
    FireTargetLayerCapsTable = {
                Air = 'Land|Water|Seabed',
                Land = 'Land|Water|Seabed',
            },
    MuzzleVelocity = 35,
    FiringRandomness = 1.4,
    },
    {
    MuzzleVelocity = 45,    
    Damage = 10,    
    },
    {
    DamageRadius = 2,
    },            
 	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0302",

	Air = {	
		MinAirspeed = 16,
		MaxAirspeed = 22,
    },	
    Intel = {
        VisionRadius = 90,
    },	
	Economy = {
	    BuildCostEnergy = 4400,
        BuildCostMass = 160,
        BuildTime = 1400,
    },			
	Defense = {
        Health = 65,
        MaxHealth = 65,
    },
	SizeSphere = 1.0,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0302",

	Air = {	
		MinAirspeed = 16,
		MaxAirspeed = 22,
    },	
    Intel = {
        VisionRadius = 90,
    },	
	Economy = {
	    BuildCostEnergy = 4600,
        BuildCostMass = 170,
        BuildTime = 1480,
    },			
	Defense = {
        Health = 70,
        MaxHealth = 70,
    },
	SizeSphere = 1.0,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0302",

	Air = {	
		MinAirspeed = 16,
		MaxAirspeed = 22,
    },	
    Intel = {
        VisionRadius = 90,
    },	
	Economy = {
	    BuildCostEnergy = 4400,
        BuildCostMass = 150,
        BuildTime = 1400,
    },				
	Defense = {
        Health = 62,
        MaxHealth = 62,
    },
	SizeSphere = 1.0,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0303",

	Economy = {
	    BuildCostEnergy = 24000,
        BuildCostMass = 360,
        BuildTime = 7200,
    },		
	Defense = {
        Health = 275,
        MaxHealth = 275,
    },		   
	SizeSphere = 1.0,
    Weapon = {
    {
    Damage = 39,
    TurretPitchRange = 25,
    TurretYawRange = 25,    
    },  
    {
    DamageRadius = 2,
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uea0303",

	Economy = {
	    BuildCostEnergy = 24000,
        BuildCostMass = 360,
        BuildTime = 7200,
    },		
	Defense = {
        Health = 300,
        MaxHealth = 300,
    }, 		
	SizeSphere = 1.0,
    Weapon = {
    {
    DamageRadius = 0.0,      
    BeamCollisionDelay = 0.01,    
    MaxRadius = 30,       
    RateOfFire = 3,
    Damage = 20,
    MuzzleVelocity = 85,
    ProjectileLifetime = 1.6,
    TurretPitchRange = 25,
    TurretYawRange = 25,      
    },
    {
    DamageRadius = 0.0,      
    BeamCollisionDelay = 0.01,    
    MaxRadius = 30,      
    RateOfFire = 3,
    Damage = 20,
    MuzzleVelocity = 85,
    ProjectileLifetime = 1.6,  
    TurretPitchRange = 25,
    TurretYawRange = 25,          
    },    
    {
    DamageRadius = 2,
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ura0303",
	
    SizeY = 0.4,

	Economy = {
	    BuildCostEnergy = 22000,
        BuildCostMass = 330,
        BuildTime = 6800,
    },		
	Defense = {
        Health = 250,
        MaxHealth = 250,
    },        	
	SizeSphere = 1.0,	
    Weapon = {
    {
    RateOfFire = 0.4,
    Damage = 30,
    ProjectileLifetime = 2,
    MuzzleVelocity = 40,
    TurretPitchRange = 35,
    TurretYawRange = 35,      
    },
    {
    RateOfFire = 0.4,
    Damage = 30,
    ProjectileLifetime = 2,
    MuzzleVelocity = 40,
    TurretPitchRange = 35,
    TurretYawRange = 35,      
    },   
    {
    DamageRadius = 2,
    },
 	},
}

UnitBlueprint{
	Merge=true,
	BlueprintId="ura0401",

	Economy = {
    BuildCostEnergy = 600000,
    BuildCostMass = 24000,
    BuildTime = 16000,
    },
	Defense = {
        Health = 18000,
        MaxHealth = 18000,
        RegenRate = 5,
    },  
        		
	Weapon = {
    {
    },
    {
    },
    {
    Damage = 8,
    },
    {
    Damage = 8,
    },
    {
    FiringRandomness = 0.6,
 	Damage = 200,
 	},
    {
    FiringRandomness = 0.6,
    Damage = 200,
    },
 	{
	Damage = 5000,
    DamageRadius = 5,	
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0104",

	Economy = {
    	BuildCostEnergy = 12800,
    	BuildCostMass = 420,
    	BuildTime = 3200,
    },	
	Defense = {
        Health = 350,
        MaxHealth = 350,        
        RegenRate = 2,
    },
	Weapon = {
	{
	Damage = 1,
	},
	{
	Damage = 1,
	},	
	{
	Damage = 1,
	},
	{
	Damage = 1,
	},	
    }	    	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uea0104",
	
    Economy = {
    	BuildCostEnergy = 15000,
    	BuildCostMass = 500,
    	BuildTime = 3600,
    },	
	Defense = {
        Health = 420,
        MaxHealth = 420,
        RegenRate = 2,        
    },	
	Weapon = {
	{
	Damage = 3,
	MuzzleVelocity = 30,
	},
	{
	Damage = 3,
	MuzzleVelocity = 30,
	},	
	{
	Damage = 2,
	MuzzleVelocity = 40,
	},
	{
	Damage = 2,
	MuzzleVelocity = 40,
	},	
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ura0104",

	Economy = {
    	BuildCostEnergy = 12800,
    	BuildCostMass = 420,
    	BuildTime = 3200,
    },		
	Defense = {
        Health = 350,
        MaxHealth = 350,
        RegenRate = 3,        
    },   	
	Weapon = {
	{
	Damage = 4;
	},
	{
	Damage = 2;
	},	
    }    	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uaa0310",
   
	Air = {
        MaxAirspeed = 2,
    }, 
	Defense = {
        Health = 20000,
        MaxHealth = 20000,
        RegenRate = 10,
    },
    Economy = {
    BuildCostEnergy = 960000,
    BuildCostMass = 60480,
    BuildTime = 31600,
    },
    General = {
        ToggleCaps = {
            RULEUTC_ProductionToggle = true, 
        },
    },
    Physics = {
    Elevation = 20,
    },
    Intel = {
        RadarRadius = 200,
        ShowIntelOnSelect = true,
    },    
    Weapon = {
    {
    Damage = 1650,
    },
    {
    Damage = 15,
    MuzzleVelocity = 30, 
    },
    {
    Damage = 15,
    MuzzleVelocity = 30,     
    },
    {
    Damage = 15,
    MuzzleVelocity = 30,     
    },
    {
    Damage = 15,
    MuzzleVelocity = 30,     
    },
    {
    Damage = 300,
    },
    {
    Damage = 300,
    },
    {
    Damage = 40,  
    DamageRadius = 0,  
    HeadingArcRange = 110,      
    MuzzleVelocity = 45,   
    },
    {
    Damage = 40,   
    DamageRadius = 0,
    HeadingArcRange = 110,      
    MuzzleVelocity = 45,     
    },
    {
    Damage = 12000,
    DamageRadius = 12,
    },
	}
}

#================================================= buildings =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="uab1103",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1103",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1103",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1103",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1202",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1202",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1202",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1202",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1302",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1302",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1302",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1302",

	CollisionOffsetY = 0.25,
	SizeX = 0.65,
	SizeY = 0.8,
	SizeZ = 0.65,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0101",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0102",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0103",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0201",
    Economy = {
        StorageEnergy = 100,    
    },
    Economy = {
        StorageEnergy = 100,   
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,    
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0202",
    Economy = {
        StorageEnergy = 100,     
        BuildCostEnergy = 19200,
        BuildCostMass = 720,
        BuildTime = 2400,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0203",
    Economy = {
        StorageEnergy = 100,     
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,            
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0301",
    Economy = {
    	BuildRate = 80,
        BuildCostEnergy = 37800,
        BuildCostMass = 5400,
        BuildTime = 10800,  
        StorageEnergy = 100,            
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0302",
    Economy = {
        BuildCostEnergy = 70000,
        BuildCostMass = 4200,
        BuildTime = 14000,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0303",
    Economy = {
        BuildCostEnergy = 41600,
        BuildCostMass = 5720,
        BuildTime = 10400, 
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb0304",
    Economy = {
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,      
        BuildRate = 300,   
        MinConsumptionPerSecondEnergy = 1000,          
    },
    Weapon = {
    {               
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2101",
    
    Weapon = {
        {
        MaxRadius = 30,
        },
    },                         	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2104",

    Weapon = {
        {
        Damage = 3,
  		MuzzleVelocity = 60,
		FiringRandomness = 3.7,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2204",

    Weapon = {
        {
            MuzzleVelocity = 55,            
            Damage = 7.6,
            DamageRadius = 1.1,
            FiringRandomness = 3.5,
        },
        {
    	Damage = 450,
    	DamageFriendly = true,
    	DamageRadius = 2,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	},        
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2304",

    Weapon = {
        {
    	Damage = 260,
    	RateOfFire = 0.194,
    	MuzzleVelocity = 65,
        },
        {
    	Damage = 1050,
    	DamageFriendly = true,
    	DamageRadius = 2,
    	DamageType = 'Normal',
    	DummyWeapon = true,
    	Label = 'DeathWeapon',
    	},  
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2305",
	
	Economy = {
    		BuildCostEnergy = 625000,
    		BuildCostMass = 65000,
    		BuildTime = 37500,
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xea0002",
		
    Weapon = {
        {
        	EnergyDrainPerSecond = 2000,
            EnergyRequired = 6000,
        	Damage = 125,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xeb2306",

    Economy = {
        BuildCostEnergy = 16000,
        BuildCostMass = 1800,
        BuildTime = 1500,
    },	
 	Weapon = {
    {
            Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEL0106_MachineGun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
    		Damage = 105,
    		DamageRadius = 0.1,
    		MaxRadius = 60,
    		MuzzleVelocity = 55,
    		MuzzleSalvoSize = 5,
    		RackSalvoChargeTime = 0.5,
            RackSalvoReloadTime = 0.5,
            TurretPitchSpeed = 30,
            TurretYawSpeed = 35,    
    },
    {
    Damage = 2500,
    DamageFriendly = true,
    DamageRadius = 3.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xeb2402",

	Economy = {
        BuildCostMass = 64200,
        BuildTime = 33800,
    },
    Defense = {
        Health = 14000,
        MaxHealth = 14000,
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xab2307",

    Defense = {
        Health = 16000,
        MaxHealth = 16000,
    },
 	Weapon = {
    {
            EnergyDrainPerSecond = 15000,
            EnergyRequired = 30000,  
            FiringRandomness = 0.5,
            Damage = 160,
    },
    {
    Damage = 4500,
    DamageFriendly = true,
    DamageRadius = 6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrb2308",

	Defense = {
        Health = 16000,
        MaxHealth = 16000,
    },		
    Weapon = {
    {
    },
    {
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb4201",

    Weapon = {
        {
        RateOfFire = 1.6,	
        TargetCheckInterval = 0.2,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb4201",

    Economy = {
        BuildCostEnergy = 3400,
        BuildCostMass = 300,
        BuildTime = 410,
    },	
    Weapon = {
        {
        RateOfFire = 2.0,
        TargetCheckInterval = 0.2,
        },
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2108",

    Weapon = {
    	{
    	ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/TIFMissileCruise01/TIFMissileCruise01_proj.bp',
    	},                    
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2108",

    Weapon = {
    	{
    	ProjectileId = '/mods/4th_Dimension_21/hook/projectiles/CIFMissileTactical03/CIFMissileTactical03_proj.bp',
    	},                    
    },            	 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2302",

    Economy = {
    BuildCostEnergy = 1136500,
    BuildCostMass = 115500,
    BuildTime = 31050,
    },	
 	Weapon = {
    {
    Damage = 5500,
    MuzzleVelocity = 80,
    BallisticArc = 'RULEUBA_LowArc',
    },
    {
    Damage = 2500,
    DamageFriendly = true,
    DamageRadius = 7,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2302",

    Economy = {
    BuildCostEnergy = 1113750,
    BuildCostMass = 113400,
    BuildTime = 30375,
    },	
 	Weapon = {
    {
    Damage = 9100,
    RateOfFire = 0.0625,
    MuzzleVelocity = 80,
    BallisticArc = 'RULEUBA_LowArc',    
    },
    {
    Damage = 2500,
    DamageFriendly = true,
    DamageRadius = 7,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2302",

    Economy = {
    BuildCostEnergy = 1184625,
    BuildCostMass = 99500,
    BuildTime = 29000,
    },	
 	Weapon = {
    {
    Damage = 7000,
    RateOfFire = 0.0625,
    MuzzleVelocity = 80,
    BallisticArc = 'RULEUBA_LowArc',    
    },
    {
    Damage = 2500,
    DamageFriendly = true,
    DamageRadius = 7,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2401",

    Defense = {
        Health = 24000,
        MaxHealth = 24000,
    },	
 	Weapon = {
    {
    EnergyDrainPerSecond = 10000,
    EnergyRequired = 40000,
    FiringRandomness = 1.3,
    MuzzleVelocity = 140,
	DamageRadius = 4,
  
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1101",

 	Weapon = {
    {
    Damage = 500,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1101",

 	Weapon = {
    {
    Damage = 500,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1101",

 	Weapon = {
    {
    Damage = 500,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1101",

 	Weapon = {
    {
    Damage = 500,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1201",

 	Weapon = {
    {
    Damage = 1800,
    DamageFriendly = true,
    DamageRadius = 6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1201",

 	Weapon = {
    {
    Damage = 1800,
    DamageFriendly = true,
    DamageRadius = 6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1201",

 	Weapon = {
    {
    Damage = 1800,
    DamageFriendly = true,
    DamageRadius = 6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1201",

 	Weapon = {
    {
    Damage = 1800,
    DamageFriendly = true,
    DamageRadius = 6,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	   
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1103",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1103",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1103",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1202",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1202",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1202",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1302",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1302",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1302",

   Display = {
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar6x_cybran_01_albedo',
                DeathLifetime = 300,
                FadeOut = 1,
                Length = 0.4,
                Normal = 'Tarmacs/Tar6x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 0.4,
            },
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb4207",

    Defense = {
        Shield = {
            ShieldMaxHealth = 16000,
        },
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2304",

    Defense = {
        Health = 8000,
        MaxHealth = 8000,
    },		
   	Weapon = {
    {
    Damage = 260,
    RateOfFire = 0.164,
    MuzzleVelocity = 28,
    },
    {
    Damage = 1050,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2304",

    Defense = {
        Health = 8500,
        MaxHealth = 8500,
    },		
   	Weapon = {
        {
            Damage = 170,
            RateOfFire = 0.182,
            MuzzleVelocity = 28,
            MuzzleSalvoDelay = 0.3,
            MuzzleSalvoSize = 3,
        },
    {
    Damage = 1050,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },        
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2304",

    Defense = {
        Health = 8000,
        MaxHealth = 8000,
    },		
	SizeZ = 0.6,
   	Weapon = {
        {
            ProjectilesPerOnFire = 4,            
            Damage = 130,
            RateOfFire = 0.173,
            MuzzleVelocity = 28,
        },
    {
    Damage = 1050,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    },	
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uab3104",
    Intel = {
        OmniRadius = 130,
        RadarRadius = 500,
        ReactivateTime = 5,
        ShowIntelOnSelect = true,
        SonarRadius = 0,
        VisionRadius = 30,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb3104",
    Intel = {
        OmniRadius = 130,
        RadarRadius = 500,
        ReactivateTime = 5,
        ShowIntelOnSelect = true,
        SonarRadius = 0,
        VisionRadius = 30,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb3104",
    Intel = {
        OmniRadius = 130,
        RadarRadius = 500,
        ReactivateTime = 5,
        ShowIntelOnSelect = true,
        SonarRadius = 0,
        VisionRadius = 30,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab4203",
    Intel = {
        RadarStealthFieldRadius = 24,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 400,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb4203",
    Intel = {
        RadarStealthFieldRadius = 24,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 350,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb4203",
    Intel = {
        RadarStealthFieldRadius = 32,
    },
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 450,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xrb3301",

    Economy = {
        BuildTime = 4000,     
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1105",
    Economy = {
        BuildCostEnergy = 4200,
        BuildCostMass = 300,
        BuildTime = 300,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0101",
    Economy = {
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0101",
    Economy = {
        StorageEnergy = 100,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0101",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0102",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0102",
    Economy = {
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0102",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0103",
    Economy = {
        StorageEnergy = 100,       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0103",
    Economy = {
    	BuildableCategory = {
        'BUILTBYTIER1FACTORY UEF MOBILE HOVER',
     	},
        StorageEnergy = 100,    
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0103",
    Economy = {
        StorageEnergy = 100,      
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0201",
    Economy = {
        StorageEnergy = 100,       
    },
    Economy = {
        StorageEnergy = 100,   
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,    
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0201",
    Economy = {
        StorageEnergy = 100,    
    },
    Economy = {
        StorageEnergy = 100,   
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,    
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0201",
    Economy = {
        StorageEnergy = 100,      
    },
    Economy = {
        StorageEnergy = 100,   
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,    
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0202",
    Economy = {
        StorageEnergy = 100,     
        BuildCostEnergy = 19200,
        BuildCostMass = 720,
        BuildTime = 2400,     
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0202",
    Economy = {
        StorageEnergy = 100, 
        BuildCostEnergy = 19200,
        BuildCostMass = 720,
        BuildTime = 2400,             
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0202",
    Economy = {
        StorageEnergy = 100,     
        BuildCostEnergy = 19200,
        BuildCostMass = 720,
        BuildTime = 2400,           
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0203",
    Economy = {
        StorageEnergy = 100,     
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,            
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0203",
    Economy = {
        StorageEnergy = 100,
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,  
        BuildableCategory = { 
          'BUILTBYTIER2FACTORY UEF MOBILE HOVER', 
      	},              
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0203",
    Economy = {
        StorageEnergy = 100,  
        BuildCostEnergy = 7600,
        BuildCostMass = 950,
        BuildTime = 1900,               
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0304",
    Economy = {
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,        
        BuildRate = 300,     
        MinConsumptionPerSecondEnergy = 1000,
    },
    Weapon = {
    {
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0304",
    Economy = {
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,      
        BuildRate = 300,   
        MinConsumptionPerSecondEnergy = 1000,          
    },
    Weapon = {
    {               
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0304",
    Economy = {          
        BuildCostEnergy = 36000,
        BuildCostMass = 3600,
        BuildTime = 3600,     
        BuildRate = 300,  
        MinConsumptionPerSecondEnergy = 1000,                          
    },
    Weapon = {
    {              
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0303",
    Economy = {
        BuildCostEnergy = 44800,
        BuildCostMass = 6160,
        BuildTime = 11200,  
        StorageEnergy = 100,              
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0303",
    Economy = {
        BuildCostEnergy = 41600,
        BuildCostMass = 5720,
        BuildTime = 10400, 
        StorageEnergy = 100, 
        BuildableCategory = { 
          'BUILTBYTIER3FACTORY UEF MOBILE HOVER', 
      	},       
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0303",
    Economy = {
        BuildCostEnergy = 43200,
        BuildCostMass = 5880,
        BuildTime = 10800,   
        StorageEnergy = 100,           
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0301",
    Economy = {
    	BuildRate = 80,
        BuildCostEnergy = 39200,
        BuildCostMass = 5600,
        BuildTime = 11200,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0301",
    Economy = {
    	BuildRate = 80,
        BuildCostEnergy = 36400,
        BuildCostMass = 5200,
        BuildTime = 10400,  
        StorageEnergy = 100,         
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0301",
    Economy = {
    	BuildRate = 80,
        BuildCostEnergy = 37800,
        BuildCostMass = 5400,
        BuildTime = 10800,  
        StorageEnergy = 100,            
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab0302",
    Economy = {
        BuildCostEnergy = 70000,
        BuildCostMass = 4200,
        BuildTime = 14000,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb0302",
    Economy = {
        BuildCostEnergy = 65000,
        BuildCostMass = 3900,
        BuildTime = 13000,   
        StorageEnergy = 100,        
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb0302",
    Economy = {
        BuildCostEnergy = 67000,
        BuildCostMass = 4020,
        BuildTime = 13400,  
        StorageEnergy = 100,         
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 100,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 100,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 100,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1104",
    Economy = {
        MaintenanceConsumptionPerSecondEnergy = 100,
        ProductionPerSecondMass = 1,
    },
    Weapon = {
    {
    Damage = 520,
    DamageRadius = 5,
    },
 	} 
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1303",
    Economy = {
    	BuildCostEnergy = 100000,
        BuildCostMass = 800,
        BuildTime = 3000,
        MaintenanceConsumptionPerSecondEnergy = 1875,
        ProductionPerSecondMass = 15,
    },
    Defense = {
        Health = 6000,
        MaxHealth = 6000,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1303",
    Economy = {
    	BuildCostEnergy = 100000,
        BuildCostMass = 800,
        BuildTime = 3000,
        MaintenanceConsumptionPerSecondEnergy = 1875,
        ProductionPerSecondMass = 15,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1303",
    Economy = {
    	BuildCostEnergy = 105000,
        BuildCostMass = 840,
        BuildTime = 3150,
        MaintenanceConsumptionPerSecondEnergy = 1875,
        ProductionPerSecondMass = 15,
    },
    Defense = {
        Health = 6900,
        MaxHealth = 6900,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1303",
    Economy = {
        BuildCostEnergy = 120000,
        BuildCostMass = 960,
        BuildTime = 3600,
        MaintenanceConsumptionPerSecondEnergy = 2250,
        ProductionPerSecondMass = 18,
    },
    Defense = {
        Health = 7200,
        MaxHealth = 7200,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1301",

    Economy = {
        BuildCostMass = 4240,
    },		
    Weapon = {
    {
    Damage = 8200,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1301",

    Economy = {
        BuildCostMass = 4240,
    },		
    Weapon = {
    {
    Damage = 8200,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1301",
    Economy = {
        BuildCostEnergy = 69120,
        BuildCostMass = 5088,
        BuildTime = 6480,
        ProductionPerSecondEnergy = 3000,
    },
    Defense = {
        Health = 11664,
        MaxHealth = 11664,
    },    
    Weapon = {
    {
    Damage = 8200,
    },
 	}     
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1301",

    Economy = {
        BuildCostEnergy = 60480,
        BuildCostMass = 4452,
        BuildTime = 5670,
    },
    Defense = {
        Health = 10692,
        MaxHealth = 10692,
    },	
    Weapon = {
    {
    Damage = 8200,
    },
 	}    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1105",

	Display = {
	UniformScale = 0.15,
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1106",

    Economy = {
        StorageMass = 1000,
    },	
	Display = {
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1106",

    Economy = {
        StorageMass = 1000,
    },	
	Display = {
	UniformScale = 0.16,
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1106",

    Economy = {
        StorageMass = 1000,
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1106",

	Economy = {
        StorageMass = 1000,
    },	
	Display = {
	UniformScale = 0.42,
	},	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb1102",

    Defense = {
        Health = 4880,
        MaxHealth = 4880,
    },		
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 320,
        BuildTime = 800,
        ProductionPerSecondEnergy = 250,
    },	
    Weapon = {
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab1102",

    Defense = {
        Health = 4880,
        MaxHealth = 4880,
    },		
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 320,
        BuildTime = 800,
        ProductionPerSecondEnergy = 250,
    },	
    Weapon = {
    {
    Damage = 4600,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1102",

    Defense = {
        Health = 5500,
        MaxHealth = 5500,
    },		
    Economy = {
        BuildCostEnergy = 1700,
        BuildCostMass = 340,
        BuildTime = 850,
        ProductionPerSecondEnergy = 250,
    },	
    Weapon = {
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1102",

    Defense = {
        Health = 4880,
        MaxHealth = 4880,
    },		
    Economy = {
        BuildCostEnergy = 1600,
        BuildCostMass = 320,
        BuildTime = 800,
        ProductionPerSecondEnergy = 250,
    },	
    Weapon = {
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2303",

    Economy = {
        BuildCostEnergy = 29700,
        BuildCostMass = 4058,
        BuildTime = 2970,
    },			
    Weapon = {
    {
    EnergyDrainPerSecond = 500,
    Damage = 400,
    },
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 3,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
    }
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2303",

    Economy = {
        BuildCostEnergy = 27000,
        BuildCostMass = 3780,
        BuildTime = 2700,
    },			
    Weapon = {
    {
    EnergyDrainPerSecond = 500,
    DamageRadius = 2.5,    
    },
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 3,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2303",

    Economy = {
        BuildCostEnergy = 24000,
        BuildCostMass = 3360,
        BuildTime = 2400,
    },				
    Weapon = {
    {
    EnergyDrainPerSecond = 500,
    DamageRadius = 3.5,
    },
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 3,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2303",

	Economy = {
        BuildCostEnergy = 28500,
        BuildCostMass = 3990,
        BuildTime = 2850,
    },			
    Weapon = {
    {
    EnergyDrainPerSecond = 500,
    },
    {
    Damage = 1600,
    DamageFriendly = true,
    DamageRadius = 3,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },    
	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2101",
	
    Weapon = {
    {
    Damage = 100,
    RateOfFire = 1.5,    
    MaxRadius = 30,
    MuzzleVelocity = 40, 
    FiringRandomness = 0.3,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2101",
	
    Weapon = {
    {
    Damage = 75,
    RateOfFire = 2,
    MaxRadius = 30,
	#ProjectileId = '/projectiles/LaserBotTerran01/LaserBotTerran01_proj.bp',    
    MuzzleVelocity = 50,    
    FiringRandomness = 0.3,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2101",
	
    Weapon = {
    {
    MaxRadius = 30,
    MuzzleVelocity = 48,    
    FiringRandomness = 0.3,
    },
    {
    
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2108",

    Weapon = {
	    {
	    MaxRadius = 200,
	    },
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2108",

    Weapon = {
	    {
	    MaxRadius = 200,
	    },
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2108",

    Weapon = {
	    {
	    MaxRadius = 200,
	    },
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb2108",

    Weapon = {
	    {
	    MaxRadius = 200,
	    },
	},
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2109",

	Defense = {
        Health = 4000,
        MaxHealth = 4000,
    },		
    Weapon = {
    {
    Damage = 150,
    RateOfFire = 0.35,
    MaxRadius = 40,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2109",

	Defense = {
        Health = 4000,
        MaxHealth = 4000,
    },		
    Weapon = {
    {
    Damage = 200,
    RateOfFire = 0.26,
    MaxRadius = 40,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2109",

	Defense = {
        Health = 3400,
        MaxHealth = 3400,
    },		
    Weapon = {
    {
    Damage = 30,
    },
    {
    Damage = 200,
    DamageFriendly = true,
    DamageRadius = 1.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2205",

	Defense = {
        Health = 10000,
        MaxHealth = 10000,
    },		
    Weapon = {
    {
    Damage = 240,
    },
    {
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2205",

	Defense = {
        Health = 12000,
        MaxHealth = 12000,
    },		
    Weapon = {
    {
    Damage = 225,
    },
    {
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2205",

	Defense = {
        Health = 11000,
        MaxHealth = 11000,
    },		
    Weapon = {
    {
    Damage = 70,
    },
    {
    Damage = 2000,
    DamageFriendly = true,
    DamageRadius = 4,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2301",

    Weapon = {
    {
    Damage = 700,       
    ProjectileLifetime = 1.7,    
    LeadTarget = true,    
    DamageRadius = 1.3,    
    FiringRandomness = 0.8,
    },
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2301",
	
    Weapon = {
    {   
    MuzzleVelocity = 55,
    Damage = 93,
    DamageRadius = 1.0,    
    ProjectileLifetime = 0.87,    
    LeadTarget = true,
    FiringRandomness = 0.8,
    RateOfFire = 0.45,
    },
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2301",
	
    Weapon = {
    {
    BeamLifetime = 0.8,
    MuzzleSalvoSize = 10,
    Damage = 35,
    RateOfFire = 0.3,    
    RackReloadTimeout = 10,
    },
    {
    Damage = 400,
    DamageFriendly = true,
    DamageRadius = 2.5,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uab2104",
	
    Weapon = {
    {
    Damage = 3,
  	MuzzleVelocity = 60,
	FiringRandomness = 3.7,
    },
    {
    Damage = 150,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2104",
	
    Weapon = {
	{
	Damage = 5,
	MuzzleVelocity = 60,
	FiringRandomness = 3.5,
    },
    {
    Damage = 150,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2104",
	
    Weapon = {
	{
	RateOfFire = 1.5,
	Damage = 5,
	MuzzleVelocity = 60,	
	FiringRandomness = 3.5,
    },
    {
    Damage = 150,
    DamageFriendly = true,
    DamageRadius = 1,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2204",
	
    Weapon = {
	{
            MuzzleVelocity = 55,            
            CollideFriendly = false,
            Damage = 4.5,
            DamageRadius = 1.0,
            RackSalvoReloadTime = 0.75,
            RateOfFire = 4.6,
            FiringRandomness = 3.5,
    },
    {
    Damage = 650,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2204",
	
    Weapon = {
	 {
	   	Audio = {
                Fire = Sound {
                    Bank = 'UELWeapon',
                    Cue = 'UEB2104_Railgun',
                    LodCutoff = 'Weapon_LodCutoff',
                },
        },
        	ProjectileId = '/projectiles/CAABurstCloud01/CAABurstCloud01_proj.bp',
            MuzzleVelocity = 55,            
            CollideFriendly = false,
            Damage = 5.0,
            DamageRadius = 1.2,
            RateOfFire = 4,
            FiringRandomness = 3.5,
        },
    {
    Damage = 650,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2204",
	
    Weapon = {
	{
            MuzzleVelocity = 55,
            CollideFriendly = false,
            Damage = 3.5,
            DamageRadius = 1.1,
            RateOfFire = 3.3,
            FiringRandomness = 3.5,
        },
    {
    Damage = 650,
    DamageFriendly = true,
    DamageRadius = 2,
    DamageType = 'Normal',
    DummyWeapon = true,
    Label = 'DeathWeapon',
    },
 	}
}

UnitBlueprint{
	Merge=true,
	BlueprintId="uab1303",
	
    Weapon = {
    {
    Damage = 4000,
    DamageRadius = 8,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb1303",
	
    Weapon = {
    {
    Damage = 4000,
    DamageRadius = 8,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb1303",
	
    Weapon = {
    {
    Damage = 4000,
    DamageRadius = 8,
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
    },
	Economy = {
    		BuildCostEnergy = 40,
    		BuildCostMass = 34,
    		BuildTime = 50,
    },
    Physics = {
        MeshExtentsX = 1.0,
        MeshExtentsY = 0.8,
        MeshExtentsZ = 1.0,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 0.8,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
    },
	Economy = {
    		BuildCostEnergy = 40,
    		BuildCostMass = 34,
    		BuildTime = 50,
    },
    Physics = {
        MeshExtentsX = 1.0,
        MeshExtentsY = 0.8,
        MeshExtentsZ = 1.0,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 0.8,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
    },
	Economy = {
    		BuildCostEnergy = 40,
    		BuildCostMass = 34,
    		BuildTime = 50,
    },
    Physics = {
        MeshExtentsX = 1.0,
        MeshExtentsY = 0.8,
        MeshExtentsZ = 1.0,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 0.8,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="xsb5101",
	
	Display = {
	UniformScale = 0.16,
	},
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
    },
	Economy = {
    		BuildCostEnergy = 40,
    		BuildCostMass = 34,
    		BuildTime = 50,
    },
    Physics = {
        MeshExtentsX = 1.0,
        MeshExtentsY = 0.8,
        MeshExtentsZ = 1.0,
        SkirtSizeX = 1,
        SkirtSizeZ = 1,
    },
    SelectionSizeX = 1,
    SelectionSizeZ = 1,
    SizeX = 1,
    SizeY = 0.8,
    SizeZ = 1,
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb2305",
	
	Economy = {
    		BuildCostEnergy = 625000,
    		BuildCostMass = 65000,
    		BuildTime = 37500,
    },	
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb2305",

	Economy = {
    		BuildCostEnergy = 625000,
    		BuildCostMass = 65000,
    		BuildTime = 37500,
    },	
    Weapon = {
    {
	ProjectileId = '/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab2305",

	Economy = {
    		BuildCostEnergy = 625000,
    		BuildCostMass = 65000,
    		BuildTime = 37500,
    },		
    Weapon = {
    {
	ProjectileId = '/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp',
    },
 	}
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uab4302",

	Economy = {
    		BuildCostEnergy = 240000,
    		BuildCostMass = 21000,
    		BuildTime = 9000,
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="ueb4302",

	Economy = {
    		BuildCostEnergy = 240000,
    		BuildCostMass = 21000,
    		BuildTime = 9000,
    },		
}
UnitBlueprint{
	Merge=true,
	BlueprintId="urb4302",

	Economy = {
    		BuildCostEnergy = 240000,
    		BuildCostMass = 21000,
    		BuildTime = 9000,
    },		
}

#================================================= civilians =================================================#

UnitBlueprint{
	Merge=true,
	BlueprintId="uec0001",

    Categories = {
        'UEF',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
		
	Defense = {
        Health = 245,
        MaxHealth = 245,
        RegenRate = 20,        
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 1024,
    BuildTime = 1000,
    },    
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1101",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
			
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 25000,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1201",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
			
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1301",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1401",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },	
			
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1501",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1901",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 150000,
        MaxHealth = 150000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 224000,
    BuildTime = 100000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1902",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1903",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1904",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1905",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1906",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}
UnitBlueprint{
	Merge=true,
	BlueprintId="uec1907",

    Categories = {
        'UEF',
        'STRUCTURE',
        'CIVILIAN',
        'SELECTABLE',
        'LAND',
        'VISIBLETORECON',
    },		
		
	Defense = {
        Health = 5000,
        MaxHealth = 5000,
        RegenRate = 100,
    },
	Economy = {
    BuildCostEnergy = 0,
    BuildCostMass = 22400,
    BuildTime = 10000,
    },
}